X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=server.py;h=98802642268545b728451051949ec81a0a065d71;hb=deb2d17307e58864871f2da9bd806f01bfb5fa67;hp=e289e0a73a03ea123aa4ab1524cef8ea792a2616;hpb=7a02f223961c532d9423433427c0e1b3e1cdb871;p=plomrogue2-experiments diff --git a/server.py b/server.py index e289e0a..9880264 100755 --- a/server.py +++ b/server.py @@ -5,9 +5,9 @@ import threading import queue import sys import os -from parser import ArgError, Parser -from server_.game import World, GameError -from game_common import Commander +import parser +import server_.game +import game_common # Avoid "Address already in use" errors. @@ -93,19 +93,20 @@ def fib(n): return fib(n-1) + fib(n-2) -class CommandHandler(Commander): +class CommandHandler(game_common.Commander, server_.game.Commander): - def __init__(self): - from multiprocessing import Pool + def __init__(self, game_file_name): self.queues_out = {} - self.world = World() - self.parser = Parser(self) + self.world = server_.game.World() + self.parser = parser.Parser(self) + self.game_file_name = game_file_name # self.pool and self.pool_result are currently only needed by the FIB # command and the demo of a parallelized game loop in cmd_inc_p. + from multiprocessing import Pool self.pool = Pool() self.pool_result = None - def handle_input(self, input_, connection_id=None, abort_on_error=False): + def handle_input(self, input_, connection_id=None, store=True): """Process input_ to command grammar, call command handler if found.""" from inspect import signature try: @@ -117,14 +118,13 @@ class CommandHandler(Commander): command(connection_id=connection_id) else: command() - except ArgError as e: + if store: + with open(self.game_file_name, 'a') as f: + f.write(input_ + '\n') + except parser.ArgError as e: self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e)) - if abort_on_error: - exit(1) - except GameError as e: + except server_.game.GameError as e: self.send_to(connection_id, 'GAME ERROR: ' + str(e)) - if abort_on_error: - exit(1) def send_to(self, connection_id, msg): """Send msg to client of connection_id; if no later, print instead.""" @@ -138,8 +138,9 @@ class CommandHandler(Commander): for connection_id in self.queues_out: self.send_to(connection_id, msg) - def send_all_gamestate(self): + def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" + from functools import partial def stringify_yx(tuple_): """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x).""" @@ -156,16 +157,19 @@ class CommandHandler(Commander): quoted += ['"'] return ''.join(quoted) - self.send_all('NEW_TURN ' + str(self.world.turn)) - self.send_all('MAP_SIZE ' + stringify_yx(self.world.map_size)) + send=self.send_all + if connection_id: + send=partial(self.send_to, connection_id) + send('NEW_TURN ' + str(self.world.turn)) + send('MAP_SIZE ' + stringify_yx(self.world.map_size)) for y in range(self.world.map_size[0]): width = self.world.map_size[1] terrain_line = self.world.terrain_map[y * width:(y + 1) * width] - self.send_all('TERRAIN_LINE %5s %s' % (y, quoted(terrain_line))) + send('TERRAIN_LINE %5s %s' % (y, quoted(terrain_line))) for thing in self.world.things: - self.send_all('THING_TYPE %s %s' % (thing.id_, thing.type_)) - self.send_all('THING_POS %s %s' % (thing.id_, - stringify_yx(thing.position))) + send('THING_TYPE %s %s' % (thing.id_, thing.type_)) + send('THING_POS %s %s' % (thing.id_, + stringify_yx(thing.position))) def proceed(self): """Send turn finish signal, run game world, send new world data. @@ -175,35 +179,9 @@ class CommandHandler(Commander): """ self.send_all('TURN_FINISHED ' + str(self.world.turn)) self.world.proceed_to_next_player_turn() - self.send_all_gamestate() - - def cmd_MOVE(self, direction): - """Set player task to 'move' with direction arg, finish player turn.""" - if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: - raise ArgError('Move argument must be one of: ' - 'UP, DOWN, RIGHT, LEFT') - self.world.get_player().set_task('move', direction=direction) - self.proceed() - cmd_MOVE.argtypes = 'string' - - def cmd_WAIT(self): - """Set player task to 'wait', finish player turn.""" - self.world.get_player().set_task('wait') - self.proceed() - - def cmd_GET_TURN(self, connection_id): - """Send world.turn to caller.""" - self.send_to(connection_id, str(self.world.turn)) - - def cmd_ECHO(self, msg, connection_id): - """Send msg to caller.""" - self.send_to(connection_id, msg) - cmd_ECHO.argtypes = 'string' - - def cmd_ALL(self, msg, connection_id): - """Send msg to all clients.""" - self.send_all(msg) - cmd_ALL.argtypes = 'string' + msg = str(self.world.get_player().last_task_result) + self.send_all('LAST_PLAYER_TASK_RESULT ' + msg) + self.send_gamestate() def cmd_FIB(self, numbers, connection_id): """Reply with n-th Fibonacci numbers, n taken from tokens[1:]. @@ -237,7 +215,7 @@ class CommandHandler(Commander): self.send_all('TURN_FINISHED ' + str(self.world.turn)) sleep(1) self.world.turn += 1 - self.send_all_gamestate() + self.send_gamestate() self.pool_result = self.pool.map_async(fib, (35, 35)) @@ -275,7 +253,7 @@ if len(sys.argv) != 2: print('wrong number of arguments, expected one (game file)') exit(1) game_file_name = sys.argv[1] -commander = CommandHandler() +commander = CommandHandler(game_file_name) if os.path.exists(game_file_name): if not os.path.isfile(game_file_name): print('game file name does not refer to a valid game file') @@ -285,7 +263,7 @@ if os.path.exists(game_file_name): for i in range(len(lines)): line = lines[i] print("FILE INPUT LINE %s: %s" % (i, line), end='') - commander.handle_input(line, abort_on_error=True) + commander.handle_input(line, store=False) else: commander.handle_input('MAP_SIZE Y:5,X:5') commander.handle_input('TERRAIN_LINE 0 "xxxxx"')