X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=server.py;h=cf706994feab1e079dea4b5281f79ea524d5951d;hb=67d04440308c656f5baed5b96899729fe9bcb1e6;hp=e688f2cf41f7d903207d5e2d4d226a4af35b78b3;hpb=523a3f079075159a16fa172ec99084c17e120044;p=plomrogue2-experiments diff --git a/server.py b/server.py index e688f2c..cf70699 100755 --- a/server.py +++ b/server.py @@ -5,8 +5,9 @@ import threading import queue import sys import os -from parser import ArgError, Parser -from server_.game import World, GameError +import parser +import server_.game +import game_common # Avoid "Address already in use" errors. @@ -92,73 +93,81 @@ def fib(n): return fib(n-1) + fib(n-2) -class CommandHandler: +class CommandHandler(game_common.Commander, server_.game.Commander): - def __init__(self, queues_out={}): - from multiprocessing import Pool - self.queues_out = queues_out - self.world = World() - self.parser = Parser(self) + def __init__(self, game_file_name): + self.queues_out = {} + self.world = server_.game.World() + self.parser = parser.Parser(self) + self.game_file_name = game_file_name # self.pool and self.pool_result are currently only needed by the FIB # command and the demo of a parallelized game loop in cmd_inc_p. + from multiprocessing import Pool self.pool = Pool() self.pool_result = None - def handle_input(self, input_, connection_id=None, abort_on_error=False): + def handle_input(self, input_, connection_id=None, store=True): """Process input_ to command grammar, call command handler if found.""" + from inspect import signature + + def answer(connection_id, msg): + if connection_id: + self.send(msg, connection_id) + else: + print(msg) + try: command = self.parser.parse(input_) if command is None: - self.send_to(connection_id, 'UNHANDLED INPUT') + answer(connection_id, 'UNHANDLED INPUT') else: - command(connection_id=connection_id) - except ArgError as e: - self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e)) - if abort_on_error: - exit(1) - except GameError as e: - self.send_to(connection_id, 'GAME ERROR: ' + str(e)) - if abort_on_error: - exit(1) - - def send_to(self, connection_id, msg): - """Send msg to client of connection_id; if no later, print instead.""" + if 'connection_id' in list(signature(command).parameters): + command(connection_id=connection_id) + else: + command() + if store: + with open(self.game_file_name, 'a') as f: + f.write(input_ + '\n') + except parser.ArgError as e: + answer(connection_id, 'ARGUMENT ERROR: ' + str(e)) + except server_.game.GameError as e: + answer(connection_id, 'GAME ERROR: ' + str(e)) + + def send(self, msg, connection_id=None): if connection_id: self.queues_out[connection_id].put(msg) else: - print(msg) - - def send_all(self, msg): - """Send msg to all clients.""" - for connection_id in self.queues_out: - self.send_to(connection_id, msg) - - def stringify_yx(self, tuple_): - """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x).""" - return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) - - def quoted(self, string): - """Quote and escape string so client interprets it as single token.""" - quoted = [] - quoted += ['"'] - for c in string: - if c in {'"', '\\'}: - quoted += ['\\'] - quoted += [c] - quoted += ['"'] - return ''.join(quoted) - - def send_all_gamestate(self): + for connection_id in self.queues_out: + self.queues_out[connection_id].put(msg) + + def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" - self.send_all('NEW_TURN ' + str(self.world.turn)) - self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size)) - for y in range(self.world.map_size[0]): - width = self.world.map_size[1] - terrain_line = self.world.map_[y * width:(y + 1) * width] - self.send_all('TERRAIN_LINE %5s %s' % (y, self.quoted(terrain_line))) - for thing in self.world.things: - self.send_all('THING TYPE:' + thing.type_ + ' ' - + self.stringify_yx(thing.position)) + + def stringify_yx(tuple_): + """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x).""" + return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) + + def quoted(string): + """Quote & escape string so client interprets it as single token.""" + quoted = [] + quoted += ['"'] + for c in string: + if c in {'"', '\\'}: + quoted += ['\\'] + quoted += [c] + quoted += ['"'] + return ''.join(quoted) + + self.send('NEW_TURN ' + str(self.world.turn)) + self.send('MAP_SIZE ' + stringify_yx(self.world.map_.size)) + visible_map = self.world.get_player().get_visible_map() + for y in range(self.world.map_.size[0]): + self.send('VISIBLE_MAP_LINE %5s "%s"' % (y, visible_map.get_line(y))) + visible_things = self.world.get_player().get_visible_things() + for thing in visible_things: + self.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) + self.send('THING_POS %s %s' % (thing.id_, + stringify_yx(thing.position))) def proceed(self): """Send turn finish signal, run game world, send new world data. @@ -166,37 +175,11 @@ class CommandHandler: First sends 'TURN_FINISHED' message, then runs game world until new player input is needed, then sends game state. """ - self.send_all('TURN_FINISHED ' + str(self.world.turn)) + self.send('TURN_FINISHED ' + str(self.world.turn)) self.world.proceed_to_next_player_turn() - self.send_all_gamestate() - - def cmd_MOVE(self, direction, connection_id): - """Set player task to 'move' with direction arg, finish player turn.""" - if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: - raise ArgError('Move argument must be one of: ' - 'UP, DOWN, RIGHT, LEFT') - self.world.player.set_task('move', direction=direction) - self.proceed() - cmd_MOVE.argtypes = 'string' - - def cmd_WAIT(self, connection_id): - """Set player task to 'wait', finish player turn.""" - self.world.player.set_task('wait') - self.proceed() - - def cmd_GET_TURN(self, connection_id): - """Send world.turn to caller.""" - self.send_to(connection_id, str(self.world.turn)) - - def cmd_ECHO(self, msg, connection_id): - """Send msg to caller.""" - self.send_to(connection_id, msg) - cmd_ECHO.argtypes = 'string' - - def cmd_ALL(self, msg, connection_id): - """Send msg to all clients.""" - self.send_all(msg) - cmd_ALL.argtypes = 'string' + msg = str(self.world.get_player().last_task_result) + self.send('LAST_PLAYER_TASK_RESULT ' + msg) + self.send_gamestate() def cmd_FIB(self, numbers, connection_id): """Reply with n-th Fibonacci numbers, n taken from tokens[1:]. @@ -204,10 +187,10 @@ class CommandHandler: Numbers are calculated in parallel as far as possible, using fib(). A 'CALCULATING …' message is sent to caller before the result. """ - self.send_to(connection_id, 'CALCULATING …') + self.send('CALCULATING …', connection_id) results = self.pool.map(fib, numbers) reply = ' '.join([str(r) for r in results]) - self.send_to(connection_id, reply) + self.send(reply, connection_id) cmd_FIB.argtypes = 'seq:int:nonneg' def cmd_INC_P(self, connection_id): @@ -227,10 +210,10 @@ class CommandHandler: from time import sleep if self.pool_result is not None: self.pool_result.wait() - self.send_all('TURN_FINISHED ' + str(self.world.turn)) + self.send('TURN_FINISHED ' + str(self.world.turn)) sleep(1) self.world.turn += 1 - self.send_all_gamestate() + self.send_gamestate() self.pool_result = self.pool.map_async(fib, (35, 35)) @@ -268,7 +251,7 @@ if len(sys.argv) != 2: print('wrong number of arguments, expected one (game file)') exit(1) game_file_name = sys.argv[1] -commander = CommandHandler() +commander = CommandHandler(game_file_name) if os.path.exists(game_file_name): if not os.path.isfile(game_file_name): print('game file name does not refer to a valid game file') @@ -278,7 +261,18 @@ if os.path.exists(game_file_name): for i in range(len(lines)): line = lines[i] print("FILE INPUT LINE %s: %s" % (i, line), end='') - commander.handle_input(line, abort_on_error=True) + commander.handle_input(line, store=False) +else: + commander.handle_input('MAP_SIZE Y:5,X:5') + commander.handle_input('TERRAIN_LINE 0 "xxxxx"') + commander.handle_input('TERRAIN_LINE 1 "x...x"') + commander.handle_input('TERRAIN_LINE 2 "x.X.x"') + commander.handle_input('TERRAIN_LINE 3 "x...x"') + commander.handle_input('TERRAIN_LINE 4 "xxxxx"') + commander.handle_input('THING_TYPE 0 human') + commander.handle_input('THING_POS 0 Y:3,X:3') + commander.handle_input('THING_TYPE 1 monster') + commander.handle_input('THING_POS 1 Y:1,X:1') q = queue.Queue() c = threading.Thread(target=io_loop, daemon=True, args=(q, commander)) c.start()