X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=server.py;h=e289e0a73a03ea123aa4ab1524cef8ea792a2616;hb=7a02f223961c532d9423433427c0e1b3e1cdb871;hp=6e3564b8cf59563fb15b30862e8a91f07dbdbfbb;hpb=c54df60b10ad8eec9eb216b3ffc6c6692c3975cb;p=plomrogue2-experiments diff --git a/server.py b/server.py index 6e3564b..e289e0a 100755 --- a/server.py +++ b/server.py @@ -3,6 +3,12 @@ import socketserver import threading import queue +import sys +import os +from parser import ArgError, Parser +from server_.game import World, GameError +from game_common import Commander + # Avoid "Address already in use" errors. socketserver.TCPServer.allow_reuse_address = True @@ -17,14 +23,6 @@ class Server(socketserver.ThreadingTCPServer): self.daemon_threads = True # Else, server's threads have daemon=False. -def fib(n): - """Calculate n-th Fibonacci number. Very inefficiently.""" - if n in (1, 2): - return 1 - else: - return fib(n-1) + fib(n-2) - - class IO_Handler(socketserver.BaseRequestHandler): def handle(self): @@ -83,12 +81,168 @@ class IO_Handler(socketserver.BaseRequestHandler): self.server.queue_out.put(('COMMAND', connection_id, message)) self.server.queue_out.put(('KILL_QUEUE', connection_id)) thread_alive[0] = False - print('CONNECTION CLOSED:', str(self.client_address)) + print('CONNECTION CLOSED FROM:', str(self.client_address)) self.request.close() -def io_loop(q): - """Handle commands coming through queue q, send results back. +def fib(n): + """Calculate n-th Fibonacci number. Very inefficiently.""" + if n in (1, 2): + return 1 + else: + return fib(n-1) + fib(n-2) + + +class CommandHandler(Commander): + + def __init__(self): + from multiprocessing import Pool + self.queues_out = {} + self.world = World() + self.parser = Parser(self) + # self.pool and self.pool_result are currently only needed by the FIB + # command and the demo of a parallelized game loop in cmd_inc_p. + self.pool = Pool() + self.pool_result = None + + def handle_input(self, input_, connection_id=None, abort_on_error=False): + """Process input_ to command grammar, call command handler if found.""" + from inspect import signature + try: + command = self.parser.parse(input_) + if command is None: + self.send_to(connection_id, 'UNHANDLED INPUT') + else: + if 'connection_id' in list(signature(command).parameters): + command(connection_id=connection_id) + else: + command() + except ArgError as e: + self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e)) + if abort_on_error: + exit(1) + except GameError as e: + self.send_to(connection_id, 'GAME ERROR: ' + str(e)) + if abort_on_error: + exit(1) + + def send_to(self, connection_id, msg): + """Send msg to client of connection_id; if no later, print instead.""" + if connection_id: + self.queues_out[connection_id].put(msg) + else: + print(msg) + + def send_all(self, msg): + """Send msg to all clients.""" + for connection_id in self.queues_out: + self.send_to(connection_id, msg) + + def send_all_gamestate(self): + """Send out game state data relevant to clients.""" + + def stringify_yx(tuple_): + """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x).""" + return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) + + def quoted(string): + """Quote & escape string so client interprets it as single token.""" + quoted = [] + quoted += ['"'] + for c in string: + if c in {'"', '\\'}: + quoted += ['\\'] + quoted += [c] + quoted += ['"'] + return ''.join(quoted) + + self.send_all('NEW_TURN ' + str(self.world.turn)) + self.send_all('MAP_SIZE ' + stringify_yx(self.world.map_size)) + for y in range(self.world.map_size[0]): + width = self.world.map_size[1] + terrain_line = self.world.terrain_map[y * width:(y + 1) * width] + self.send_all('TERRAIN_LINE %5s %s' % (y, quoted(terrain_line))) + for thing in self.world.things: + self.send_all('THING_TYPE %s %s' % (thing.id_, thing.type_)) + self.send_all('THING_POS %s %s' % (thing.id_, + stringify_yx(thing.position))) + + def proceed(self): + """Send turn finish signal, run game world, send new world data. + + First sends 'TURN_FINISHED' message, then runs game world + until new player input is needed, then sends game state. + """ + self.send_all('TURN_FINISHED ' + str(self.world.turn)) + self.world.proceed_to_next_player_turn() + self.send_all_gamestate() + + def cmd_MOVE(self, direction): + """Set player task to 'move' with direction arg, finish player turn.""" + if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: + raise ArgError('Move argument must be one of: ' + 'UP, DOWN, RIGHT, LEFT') + self.world.get_player().set_task('move', direction=direction) + self.proceed() + cmd_MOVE.argtypes = 'string' + + def cmd_WAIT(self): + """Set player task to 'wait', finish player turn.""" + self.world.get_player().set_task('wait') + self.proceed() + + def cmd_GET_TURN(self, connection_id): + """Send world.turn to caller.""" + self.send_to(connection_id, str(self.world.turn)) + + def cmd_ECHO(self, msg, connection_id): + """Send msg to caller.""" + self.send_to(connection_id, msg) + cmd_ECHO.argtypes = 'string' + + def cmd_ALL(self, msg, connection_id): + """Send msg to all clients.""" + self.send_all(msg) + cmd_ALL.argtypes = 'string' + + def cmd_FIB(self, numbers, connection_id): + """Reply with n-th Fibonacci numbers, n taken from tokens[1:]. + + Numbers are calculated in parallel as far as possible, using fib(). + A 'CALCULATING …' message is sent to caller before the result. + """ + self.send_to(connection_id, 'CALCULATING …') + results = self.pool.map(fib, numbers) + reply = ' '.join([str(r) for r in results]) + self.send_to(connection_id, reply) + cmd_FIB.argtypes = 'seq:int:nonneg' + + def cmd_INC_P(self, connection_id): + """Increment world.turn, send game turn data to everyone. + + To simulate game processing waiting times, a one second delay between + TURN_FINISHED and NEW_TURN occurs; after NEW_TURN, some expensive + calculations are started as pool processes that need to be finished + until a further INC finishes the turn. + + This is just a demo structure for how the game loop could work when + parallelized. One might imagine a two-step game turn, with a non-action + step determining actor tasks (the AI determinations would take the + place of the fib calculations here), and an action step wherein these + tasks are performed (where now sleep(1) is). + """ + from time import sleep + if self.pool_result is not None: + self.pool_result.wait() + self.send_all('TURN_FINISHED ' + str(self.world.turn)) + sleep(1) + self.world.turn += 1 + self.send_all_gamestate() + self.pool_result = self.pool.map_async(fib, (35, 35)) + + +def io_loop(q, commander): + """Handle commands coming through queue q, send results back. Commands from q are expected to be tuples, with the first element either 'ADD_QUEUE', 'COMMAND', or 'KILL_QUEUE', the second element a UUID, and @@ -101,69 +255,50 @@ def io_loop(q): which to send replies. A 'COMMAND' command is specified in greater detail by a string that is the - tuple's third element. Here, the following commands are understood: - - A string starting with 'PRIVMSG' returns the space-separated tokens - following 'PRIVMSG' to the sender via its receiver queue. - - A string starting with 'ALL' sends the space-separated tokens following - 'ALL' to all receiver queues. - - A string starting with 'FIB' followed by space-separated positive - integers returns to the receiver queue first a 'CALCULATING …' messsage, - and afterwards for each such integer n the n-th Fibonacci number as a - space-separated sequence of integers. Fibonacci numbers are calculated - in parallel if possible. + tuple's third element. The commander CommandHandler takes care of processing + this and sending out replies. """ - from multiprocessing import Pool - queues_out = {} while True: x = q.get() command_type = x[0] connection_id = x[1] content = None if len(x) == 2 else x[2] if command_type == 'ADD_QUEUE': - queues_out[connection_id] = content + commander.queues_out[connection_id] = content elif command_type == 'COMMAND': - tokens = [token for token in content.split(' ') if len(token) > 0] - if len(tokens) == 0: - queues_out[connection_id].put('EMPTY COMMAND') - continue - if tokens[0] == 'PRIVMSG': - reply = ' '.join(tokens[1:]) - queues_out[connection_id].put(reply) - elif tokens[0] == 'ALL': - reply = ' '.join(tokens[1:]) - for key in queues_out: - queues_out[key].put(reply) - elif tokens[0] == 'FIB': - fib_fail = 'MALFORMED FIB REQUEST' - if len(tokens) < 2: - queues_out[connection_id].put(fib_fail) - continue - numbers = [] - fail = False - for token in tokens[1:]: - if token != '0' and token.isdigit(): - numbers += [int(token)] - else: - queues_out[connection_id].put(fib_fail) - fail = True - break - if fail: - continue - queues_out[connection_id].put('CALCULATING …') - reply = '' - # this blocks the whole loop, BAD - with Pool(len(numbers)) as p: - results = p.map(fib, numbers) - reply = ' '.join([str(r) for r in results]) - queues_out[connection_id].put(reply) - else: - queues_out[connection_id].put('UNKNOWN COMMAND') + commander.handle_input(content, connection_id) elif command_type == 'KILL_QUEUE': - del queues_out[connection_id] + del commander.queues_out[connection_id] +if len(sys.argv) != 2: + print('wrong number of arguments, expected one (game file)') + exit(1) +game_file_name = sys.argv[1] +commander = CommandHandler() +if os.path.exists(game_file_name): + if not os.path.isfile(game_file_name): + print('game file name does not refer to a valid game file') + else: + with open(game_file_name, 'r') as f: + lines = f.readlines() + for i in range(len(lines)): + line = lines[i] + print("FILE INPUT LINE %s: %s" % (i, line), end='') + commander.handle_input(line, abort_on_error=True) +else: + commander.handle_input('MAP_SIZE Y:5,X:5') + commander.handle_input('TERRAIN_LINE 0 "xxxxx"') + commander.handle_input('TERRAIN_LINE 1 "x...x"') + commander.handle_input('TERRAIN_LINE 2 "x.X.x"') + commander.handle_input('TERRAIN_LINE 3 "x...x"') + commander.handle_input('TERRAIN_LINE 4 "xxxxx"') + commander.handle_input('THING_TYPE 0 human') + commander.handle_input('THING_POS 0 Y:3,X:3') + commander.handle_input('THING_TYPE 1 monster') + commander.handle_input('THING_POS 1 Y:1,X:1') q = queue.Queue() -c = threading.Thread(target=io_loop, daemon=True, args=(q,)) +c = threading.Thread(target=io_loop, daemon=True, args=(q, commander)) c.start() server = Server(q, ('localhost', 5000), IO_Handler) try: