X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=server_%2Fgame.py;h=143f3199f9dfa417cdece5419619978b26eaf73f;hb=1c48dfdf85d5549202412f01eced7712adf2d468;hp=ea3649732b20eb8f729f79545d07e6c498c68935;hpb=fb11e52f4e70470336504c84e4b05f3a3b6a9790;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index ea36497..143f319 100644 --- a/server_/game.py +++ b/server_/game.py @@ -33,10 +33,6 @@ class Map(game_common.Map): # for x in range(self.size[1]): # yield ([y, x], self.terrain[self.get_position_index([y, x])]) - @property - def size_i(self): - return self.size[0] * self.size[1] - def get_directions(self): directions = [] for name in dir(self): @@ -44,14 +40,12 @@ class Map(game_common.Map): directions += [name[5:]] return directions - def get_position_index(self, yx): - return yx[0] * self.size[1] + yx[1] - def new_from_shape(self, init_char): - return Map(self.size, init_char*self.size_i) - - def are_neighbors(self, pos_1, pos_2): - return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) + import copy + new_map = copy.deepcopy(self) + for pos in new_map: + new_map[pos] = init_char + return new_map def move(self, start_pos, direction): mover = getattr(self, 'move_' + direction) @@ -61,12 +55,6 @@ class Map(game_common.Map): raise GameError('would move outside map bounds') return new_pos - def move_UP(self, start_pos): - return [start_pos[0] - 1, start_pos[1]] - - def move_DOWN(self, start_pos): - return [start_pos[0] + 1, start_pos[1]] - def move_LEFT(self, start_pos): return [start_pos[0], start_pos[1] - 1] @@ -74,13 +62,65 @@ class Map(game_common.Map): return [start_pos[0], start_pos[1] + 1] +class MapHex(Map): + + def are_neighbors(self, pos_1, pos_2): + if pos_1[0] == pos_2[0] and abs(pos_1[1] - pos_2[1]) <= 1: + return True + elif abs(pos_1[0] - pos_2[0]) == 1: + if pos_1[0] % 2 == 0: + if pos_2[1] in (pos_1[1], pos_1[1] - 1): + return True + elif pos_2[1] in (pos_1[1], pos_1[1] + 1): + return True + return False + + def move_UPLEFT(self, start_pos): + if start_pos[0] % 2 == 0: + return [start_pos[0] - 1, start_pos[1] - 1] + else: + return [start_pos[0] - 1, start_pos[1]] + + def move_UPRIGHT(self, start_pos): + if start_pos[0] % 2 == 0: + return [start_pos[0] - 1, start_pos[1]] + else: + return [start_pos[0] - 1, start_pos[1] + 1] + + def move_DOWNLEFT(self, start_pos): + if start_pos[0] % 2 == 0: + return [start_pos[0] + 1, start_pos[1] - 1] + else: + return [start_pos[0] + 1, start_pos[1]] + + def move_DOWNRIGHT(self, start_pos): + if start_pos[0] % 2 == 0: + return [start_pos[0] + 1, start_pos[1]] + else: + return [start_pos[0] + 1, start_pos[1] + 1] + + +class MapSquare(Map): + + def are_neighbors(self, pos_1, pos_2): + return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) + + def move_UP(self, start_pos): + return [start_pos[0] - 1, start_pos[1]] + + def move_DOWN(self, start_pos): + return [start_pos[0] + 1, start_pos[1]] + + class World(game_common.World): def __init__(self): super().__init__() - self.Thing = Thing # use local Thing class instead of game_common's - self.map_ = Map() # use extended child class self.player_id = 0 + # use extended local classes + self.Thing = Thing + self.MapHex = MapHex + self.MapSquare = MapSquare def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -244,7 +284,8 @@ class Game(game_common.CommonCommandsMixin): return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) self.io.send('NEW_TURN ' + str(self.world.turn)) - self.io.send('MAP_SIZE ' + stringify_yx(self.world.map_.size)) + grid = self.world.map_.__class__.__name__[3:] + self.io.send('MAP ' + grid +' ' + stringify_yx(self.world.map_.size)) visible_map = self.world.get_player().get_visible_map() for y, line in visible_map.lines(): self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, self.io.quote(line)))