X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=server_%2Fgame.py;h=60c0f4726950d0756dc6a8a255e1583fb2c41559;hb=9c3865bbfc4fe7721f8c2f057bce85e2300ea528;hp=52afc458b69fdb73096c67dcc2ba1c4c1e3463b6;hpb=398d5e55111c915b9dc0dd7cff6518e99996cb3a;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index 52afc45..60c0f47 100644 --- a/server_/game.py +++ b/server_/game.py @@ -10,20 +10,33 @@ class GameError(Exception): class Map(game_common.Map): def __getitem__(self, yx): - return self.terrain[self.get_pos_i(yx)] + return self.terrain[self.get_position_index(yx)] def __setitem__(self, yx, c): - pos_i = self.get_pos_i(yx) + pos_i = self.get_position_index(yx) self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:] + def __iter__(self): + """Iterate over YX position coordinates.""" + for y in range(self.size[0]): + for x in range(self.size[1]): + yield [y, x] + + def lines(self): + width = self.size[1] + for y in range(self.size[0]): + yield (y, self.terrain[y * width:(y + 1) * width]) + + # The following is used nowhere, so not implemented. + #def items(self): + # for y in range(self.size[0]): + # for x in range(self.size[1]): + # yield ([y, x], self.terrain[self.get_position_index([y, x])]) + @property def size_i(self): return self.size[0] * self.size[1] - def get_line(self, y): - width = self.size[1] - return self.terrain[y * width:(y + 1) * width] - def get_directions(self): directions = [] for name in dir(self): @@ -31,19 +44,22 @@ class Map(game_common.Map): directions += [name[5:]] return directions - def get_pos_i(self, yx): - return yx[0] * self.size[1] + yx[1] - def new_from_shape(self, init_char): return Map(self.size, init_char*self.size_i) - def iterate(self): - for y in range(self.size[0]): - for x in range(self.size[1]): - yield [y, x] + #def are_neighbors(self, pos_1, pos_2): + # return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) def are_neighbors(self, pos_1, pos_2): - return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) + if pos_1[0] == pos_2[0] and abs(pos_1[1] - pos_2[1] <= 1): + return True + elif abs(pos_1[0] - pos_2[0]) == 1: + if pos_1[0] % 2 == 0: + if pos_2[1] in (pos_1[1], pos_1[1] - 1): + return True + elif pos_2[1] in (pos_1[1], pos_1[1] + 1): + return True + return False def move(self, start_pos, direction): mover = getattr(self, 'move_' + direction) @@ -53,24 +69,49 @@ class Map(game_common.Map): raise GameError('would move outside map bounds') return new_pos - def move_UP(self, start_pos): - return [start_pos[0] - 1, start_pos[1]] - - def move_DOWN(self, start_pos): - return [start_pos[0] + 1, start_pos[1]] - def move_LEFT(self, start_pos): return [start_pos[0], start_pos[1] - 1] def move_RIGHT(self, start_pos): return [start_pos[0], start_pos[1] + 1] + #def move_UP(self, start_pos): + # return [start_pos[0] - 1, start_pos[1]] + + #def move_DOWN(self, start_pos): + # return [start_pos[0] + 1, start_pos[1]] + + def move_UPLEFT(self, start_pos): + if start_pos[0] % 2 == 0: + return [start_pos[0] - 1, start_pos[1] - 1] + else: + return [start_pos[0] - 1, start_pos[1]] + + def move_UPRIGHT(self, start_pos): + if start_pos[0] % 2 == 0: + return [start_pos[0] - 1, start_pos[1]] + else: + return [start_pos[0] - 1, start_pos[1] + 1] + + def move_DOWNLEFT(self, start_pos): + if start_pos[0] % 2 == 0: + return [start_pos[0] + 1, start_pos[1] - 1] + else: + return [start_pos[0] + 1, start_pos[1]] + + def move_DOWNRIGHT(self, start_pos): + if start_pos[0] % 2 == 0: + return [start_pos[0] + 1, start_pos[1]] + else: + return [start_pos[0] + 1, start_pos[1] + 1] + class World(game_common.World): def __init__(self): super().__init__() self.Thing = Thing # use local Thing class instead of game_common's + self.Map = Map # use local Map class instead of game_common's self.map_ = Map() # use extended child class self.player_id = 0 @@ -117,10 +158,8 @@ class Task: direction = self.args[0] else: direction = self.kwargs['direction'] - test_pos = self.thing.world.map_.move(self.thing.position, - direction) - map_tile = self.thing.world.map_[test_pos] - if map_tile != '.': + test_pos = self.thing.world.map_.move(self.thing.position, direction) + if self.thing.world.map_[test_pos] != '.': raise GameError('would move into illegal terrain') for t in self.thing.world.things: if t.position == test_pos: @@ -187,7 +226,7 @@ class Thing(game_common.Thing): if self._stencil is not None: return self._stencil m = self.world.map_.new_from_shape('?') - for pos in m.iterate(): + for pos in m: if pos == self.position or m.are_neighbors(pos, self.position): m[pos] = '.' self._stencil = m @@ -196,7 +235,7 @@ class Thing(game_common.Thing): def get_visible_map(self): stencil = self.get_stencil() m = self.world.map_.new_from_shape(' ') - for pos in m.iterate(): + for pos in m: if stencil[pos] == '.': m[pos] = self.world.map_[pos] return m @@ -238,11 +277,10 @@ class Game(game_common.CommonCommandsMixin): return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) self.io.send('NEW_TURN ' + str(self.world.turn)) - self.io.send('MAP_SIZE ' + stringify_yx(self.world.map_.size)) + self.io.send('MAP ' + stringify_yx(self.world.map_.size)) visible_map = self.world.get_player().get_visible_map() - for y in range(self.world.map_.size[0]): - self.io.send('VISIBLE_MAP_LINE %5s %s' % - (y, self.io.quote(visible_map.get_line(y)))) + for y, line in visible_map.lines(): + self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, self.io.quote(line))) visible_things = self.world.get_player().get_visible_things() for thing in visible_things: self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))