X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fclient%2Fio.h;h=12a56c01fd38787c26621344cc16a6bb74341a46;hb=59fdc8d8ec91aede0eb103904931aff569e779d0;hp=1e47404bab8a323f8c90f0d8951ee94c6b626569;hpb=4438d108ea0242ed0a17207ae4cb1f4b30ce2f5b;p=plomrogue
diff --git a/src/client/io.h b/src/client/io.h
index 1e47404..12a56c0 100644
--- a/src/client/io.h
+++ b/src/client/io.h
@@ -30,10 +30,10 @@ extern void send(char * msg);
* appropriate quit message to write to stdout when the client winds down. Call
* reset_windows() on receiving a SIGWINCH. Abort on assumed server death if the
* server's out file does not get updated, even on PING requests. Re-focus map
- * view on player if world.focus_each_turn is set. Messages from the out file
- * are put together on the queue first, from which only complete (\n-delimited)
- * messages are read. Queues of messages are worked through completely / emptied
- * before any re-drawing happens.
+ * view on player. Messages from the out file are put together on the queue
+ * first, from which only complete (\n-delimited) messages are read. Queues of
+ * messages are worked through completely / emptied before any re-drawing or
+ * further server polling happens.
*/
extern char * io_loop();