X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fclient%2Fmap.h;h=75978c6432d3c05f678bc0f048b3c8973ea1b51a;hb=28d6fed30bc0501d5452c7fbdf41125ea8bef318;hp=d104c28a897bbebaa7ece711af1688f64c10ec7a;hpb=e03020342a74aef143b1ec38c18966dac64181b5;p=plomrogue
diff --git a/src/client/map.h b/src/client/map.h
index d104c28..75978c6 100644
--- a/src/client/map.h
+++ b/src/client/map.h
@@ -3,26 +3,20 @@
* Routines for the game map window.
*/
-#ifndef MAP_H
-#define MAP_H
+#ifndef MAP_H_CLIENT
+#define MAP_H_CLIENT
-#include "../common/yx_uint16.h" /* yx_uint16 struct */
-struct Map
-{
- struct yx_uint16 size; /* map's height/width in number of cells */
- char * cells; /* sequence of bytes encoding map cells */
-};
-
-
-
-/* Try changing map window's focus into direction "d" (north = "N" etc.). */
+/* Try changing map window's focus into direction "d" (north = "N" etc.). Unset
+ * world.focus_each_turn.
+ */
extern void map_scroll(char d);
/* Center map window on player (even if it is non-visible). */
extern void map_center();
-
+/* Toggle world.focus_each_turn (auto-centering of map on player each turn). */
+extern void toggle_autofocus();
#endif