X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fclient%2Fmap.h;h=8a3675084d1df838debf93145be2c0e5dbcba7ab;hb=59fdc8d8ec91aede0eb103904931aff569e779d0;hp=4b1eb8d9c3e2dcb3efcecc8ccfbb2c39be07862b;hpb=258e57c1621533e206610453047d829cc8aa13fe;p=plomrogue
diff --git a/src/client/map.h b/src/client/map.h
index 4b1eb8d..8a36750 100644
--- a/src/client/map.h
+++ b/src/client/map.h
@@ -13,17 +13,6 @@
#include /* uint8_t */
-/* Try changing map window's focus into direction "d" (north = "N" etc.). Unset
- * world.focus_each_turn.
- */
-extern void map_scroll(char d);
-
-/* Center map window on player (even if it is non-visible). */
-extern void map_center();
-
-/* Toggle world.focus_each_turn (auto-centering of map on player each turn). */
-extern void toggle_autofocus();
-
/* Toggle world.look (moving look cursor instead of player over map). */
extern void toggle_lookmode();