X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fclient%2Fmap.h;h=8a3675084d1df838debf93145be2c0e5dbcba7ab;hb=59fdc8d8ec91aede0eb103904931aff569e779d0;hp=75978c6432d3c05f678bc0f048b3c8973ea1b51a;hpb=28d6fed30bc0501d5452c7fbdf41125ea8bef318;p=plomrogue
diff --git a/src/client/map.h b/src/client/map.h
index 75978c6..8a36750 100644
--- a/src/client/map.h
+++ b/src/client/map.h
@@ -1,4 +1,8 @@
/* src/client/map.h
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
*
* Routines for the game map window.
*/
@@ -6,17 +10,18 @@
#ifndef MAP_H_CLIENT
#define MAP_H_CLIENT
+#include /* uint8_t */
-/* Try changing map window's focus into direction "d" (north = "N" etc.). Unset
- * world.focus_each_turn.
- */
-extern void map_scroll(char d);
+/* Toggle world.look (moving look cursor instead of player over map). */
+extern void toggle_lookmode();
+
+/* Read "command" as look cursor move command, act on it.*/
+extern uint8_t lookmode_nav(char * command);
+
+/* Send THINGS_HERE query message to server.*/
+extern void query_mapcell();
-/* Center map window on player (even if it is non-visible). */
-extern void map_center();
-/* Toggle world.focus_each_turn (auto-centering of map on player each turn). */
-extern void toggle_autofocus();
#endif