X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fclient%2Fmap.h;h=8a3675084d1df838debf93145be2c0e5dbcba7ab;hb=ea9b56e85af64ae816c5faea045ffdd004d56472;hp=6cef27edf91801864d138797d2935013c073afdb;hpb=7433f56ec2c6cc51bc497e3c0c67d2fe3e6ab64a;p=plomrogue
diff --git a/src/client/map.h b/src/client/map.h
index 6cef27e..8a36750 100644
--- a/src/client/map.h
+++ b/src/client/map.h
@@ -1,4 +1,8 @@
/* src/client/map.h
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
*
* Routines for the game map window.
*/
@@ -6,13 +10,17 @@
#ifndef MAP_H_CLIENT
#define MAP_H_CLIENT
+#include /* uint8_t */
+
+/* Toggle world.look (moving look cursor instead of player over map). */
+extern void toggle_lookmode();
-/* Try changing map window's focus into direction "d" (north = "N" etc.). */
-extern void map_scroll(char d);
+/* Read "command" as look cursor move command, act on it.*/
+extern uint8_t lookmode_nav(char * command);
-/* Center map window on player (even if it is non-visible). */
-extern void map_center();
+/* Send THINGS_HERE query message to server.*/
+extern void query_mapcell();