X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fclient%2Fwindows.h;h=91f3f7bf454ee33142a9e893f11c23bb0b35713b;hb=56867ba7a05f616174db6496ebc4115592ad6e6c;hp=2f826676c23555b8d74db69ae262ac89e762b81d;hpb=fb9b40f0535b28b37b64983240c4b78e74ee9a2c;p=plomrogue
diff --git a/src/client/windows.h b/src/client/windows.h
index 2f82667..91f3f7b 100644
--- a/src/client/windows.h
+++ b/src/client/windows.h
@@ -1,4 +1,8 @@
/* src/client/windows.h
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
*
* A tiled window manager for the terminal.
*
@@ -24,88 +28,80 @@
#ifndef WINDOWS_H
#define WINDOWS_H
-#include /* chtype */
-#include /* uint16_t, int16_t */
-#include "../common/yx_uint16.h" /* yx_uint16 struct */
+#include /* WINDOW, chtype */
+#include /* uint8_t, int16_t, uint16_t, uint32_t */
+#include "keybindings.h" /* struct KeyBindingDB */
-/* "Win" structs describe windows as frames located inside the virtual screen
- * pad through which "winmaps" are visible, 2-dimensional maps of ncurses
- * chtypes. If a winmap is bigger than its frame, scrolling hints will appear at
- * the proper edges. Win structs are chained into a linked list of all the
- * windows visible on the virtual screen and also contain pointers to what
- * content is to be drawn inside the window, and by use of what method.
- */
-struct Win
+struct yx_uint16
{
- struct Win * prev; /* chain pointers; if 0, they mark the start or end */
- struct Win * next; /* of the chain; if both are 0, Win is outside chain */
- struct yx_uint16 framesize; /* window frame size to see winmap through */
- struct yx_uint16 start; /* upper left corner of window in pad */
- struct yx_uint16 center; /* winmap cell to center frame on if smaller*/
- char * title; /* title to be used in window title bar */
- void (* draw) (struct Win *); /* function that draws/updates the winmap */
- chtype * winmap; /* sequence of cells, sorted into lines ... */
- struct yx_uint16 winmapsize; /* ... with these geometry infos */
+ uint16_t y;
+ uint16_t x;
};
+struct WinDB
+{
+ WINDOW * t_screen; /* ncurses' pointer to the terminal screen */
+ WINDOW * v_screen; /* virtual screen (ncurses pad) */
+ struct Win * wins; /* array of windows */
+ struct yx_uint16 v_screen_size; /* virtual screen size */
+ char * legal_ids; /* ids allowed to be used */
+ char * ids; /* all windows' ids, followed by \0 */
+ char * order; /* visible windows' id's order, followed by \0 */
+ uint16_t v_screen_offset; /* how many cells v_screen view moved rightwards*/
+ char active; /* id of window selected as active */
+};
-
-/* Builds world.wins.pad from the sizes of the current terminal screen. */
-extern void make_pad();
-
-/* Initialize a Win at "wp" to "title", "height" and "width" and appoint
- * "func"() as its .draw. Initialize other members to 0.
- *
- * Pass 0 for "width" to make the window as wide as the terminal screen. Pass 0
- * for "height" for the maximum allowed height: one cell smaller than that of
- * the terminal screen. Pass negative values for either of them to make the
- * window width/height so many cells smaller than what 0 would set. Values that
- * that would reduce the window height or width to less than 1 cell according to
- * the aforementioned rules set the height/width as if they were set to 0.
- */
-extern void init_win(struct Win ** wp, char * title, int16_t height,
- int16_t width, void * func);
-
-/* Free memory initianized Win structs. */
-extern void free_win(struct Win * win);
-
-/* Append/suspend window "w" to/from chain of visible windows. Appended windows
- * will become active. Suspended active windows will move the active window
- * selection to their successor in the window chain or, failing that, their
- * predecessor, or, failing that, to 0 (no window active).
- */
-extern void append_win(struct Win * w);
-extern void suspend_win(struct Win * w);
-
-/* Apply scrolling offset "new_offset" to virtual screen if it is equal/greater
- * 0 and does not push the view (further) beyond the virtual screen's border. If
- * the view is already beyond the virtual screen's border due to it having
- * shrunk after suspension of windows, only allow screen scrolling leftwards.
- */
-extern void reset_pad_offset(uint16_t new_offset);
-
-/* Apply "size" to the active window if it provides a minimum size of 1x1 cells
- * and is in height at least one cell smaller than the screen's vertical height
- * (to provide space for the title bar). Does nothing if no window is active.
- */
-extern void resize_active_win(struct yx_uint16 size);
-
-/* Cycle active window selection forwards ("dir" == "f") or backwards (any
- * other "dir"). Wrap around in the windows chain if start / end of it is met.
- * Does nothing if no window is active.
- */
-extern void cycle_active_win(char dir);
-
-/* Move active window forwards ("dir" == "f") or backwards (any other "dir") in
- * the window chain. Wrap around in the window chain if start / end of it is
- * met. Does nothing if no window is active.
+struct Win
+{
+ struct KeyBindingDB kb; /* window-specific keybindings */
+ char * title; /* title to be used in window title bar */
+ struct yx_uint16 target_center; /* saves .center when toggling .view */
+ struct yx_uint16 frame_size; /* size of window/frame to see winmap through*/
+ struct yx_uint16 start; /* upper left corner of window in v_screen */
+ struct yx_uint16 center; /* winmap cell to center frame on if < winmap */
+ struct yx_uint16 winmap_size; /* delimits .winmap, sorts it into lines */
+ chtype * winmap; /* window content in sequence of chtype's to write */
+ int16_t target_height; /* window size / .frame_size description in config */
+ int16_t target_width; /* file format, i.e. values <= 0 may be used */
+ char id; /* Win identifier; also maps to default window drawing function. */
+ uint8_t target_height_type; /* 0: read .height/.width as positive size; */
+ uint8_t target_width_type; /* 1: as negative diff to v_screen size */
+ uint8_t linebreak; /* linebreaking modes: 0: wide; 1: long; 2: compact */
+ uint8_t view; /* window view mode: 0: use .id- set default draw function */
+}; /* 1/2: use one of the two config view draw function */
+
+
+
+/* Get position of id "c" in world.winDB.order*/
+extern uint8_t get_win_pos_in_order(char c);
+
+/* Get Win after window identified by "c" or NULL if there is none. */
+extern struct Win * get_win_after(char c);
+
+/* Return yx offset to focus map of "mapsize" on "position" in "frame_size". */
+extern uint16_t center_offset(uint16_t position,
+ uint32_t mapsize, uint32_t frame_size);
+
+/* Get Win of "id". */
+extern struct Win * get_win_by_id(char id);
+
+/* Builds virtual sreen from .t_screen's size, fits win's sizes to them.*/
+extern void make_v_screen_and_init_win_sizes();
+
+/* Free all winDB data. */
+extern void free_winDB();
+
+/* The SIGWINCH handler winch_called() merely sets world.winch to 1. This info
+ * is used by io_loop() to call reset_windows_on_winch(), which adapts the
+ * currently loaded interface configuration to the new .t_screen size.
*/
-extern void shift_active_win(char dir);
+extern void winch_called();
+extern void reset_windows_on_winch();
-/* Draw virtual screen and its windows. Add scroll hints where edges of terminal
- * screen hit non-edges inside the virtual screen. Then update terminal screen.
+/* Draw .v_screen and its windows. Add scroll hints where edges of .t_screen hit
+ * .non-edges inside the virtual screen. Then update .t_screen.
*/
extern void draw_all_wins();