X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fclient%2Fworld.h;h=9d47e92ffab8031e1b5dffd41b824dbab8c752a7;hb=d7603ff1831633f2fc6224ed3c9d59ecc0bfd62b;hp=8d490c85d9bd359c4330e492a88d8e8420df7627;hpb=7433f56ec2c6cc51bc497e3c0c67d2fe3e6ab64a;p=plomrogue
diff --git a/src/client/world.h b/src/client/world.h
index 8d490c8..9d47e92 100644
--- a/src/client/world.h
+++ b/src/client/world.h
@@ -1,4 +1,8 @@
/* src/client/world.h
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
*
* Contains the World struct holding all quasi-global game data together.
*/
@@ -26,18 +30,27 @@ struct World
struct KeyBindingDB kb_global; /* globally availabe keybindings */
struct KeyBindingDB kb_wingeom; /* Win geometry config view keybindings */
struct KeyBindingDB kb_winkeys; /* Win keybindings config view keybindings*/
- struct Map map; /* game map geometry and content */
+ struct Map map; /* game map geometry and content of player's map view */
time_t last_update; /* used for comparison with worldstate file's mtime */
char * log; /* log of player's activities */
+ char * things_here; /* list of things below the player */
char * path_interface; /* path of interface configuration file */
char * path_commands; /* path of commands config file */
char * player_inventory; /* one-item-per-line string list of owned items */
+ char * mem_map; /* map cells of player's map memory */
+ char * stacks_map; /* map of depths of thing stacks on world map */ // 7DRL
+ char * queue; /* stores un-processed messages read from the input file */
struct yx_uint8 player_pos; /* coordinates of player on map */
+ struct yx_uint8 look_pos; /* coordinates of look cursor */
uint16_t turn; /* world/game turn */
- uint8_t halfdelay; /* how long to wait for getch() input in io_loop() */
+ uint16_t things_here_scroll; /* scroll position things here win */ // 7DRL
+ int16_t player_satiation; /* player's belly fullness */
+ int16_t godsmood; /* island god's mood */ // 7DRL
+ int16_t godsfavor; /* island god's favor to player */ // 7DRL
uint8_t player_inventory_select; /* index of selected item in inventory */
uint8_t player_lifepoints; /* how alive the player is */
uint8_t winch; /* if set, SIGWINCH was registered; trigger reset_windows()*/
+ uint8_t look; /* if set, move look cursor over map intead of player */
};