X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fcontrol.h;fp=src%2Fcontrol.h;h=0000000000000000000000000000000000000000;hb=dd9d65ee727ac7e95801da0f8b5bae7009811802;hp=492b80b1688f8ad176dd57adc7397cac11d86661;hpb=c3d87a1dee96775443fdf73c53e1350af7ca5fc2;p=plomrogue
diff --git a/src/control.h b/src/control.h
deleted file mode 100644
index 492b80b..0000000
--- a/src/control.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/* control.h
- *
- * Routines for handling control input from keyboard or record file.
- */
-
-#ifndef CONTROL_H
-#define CONTROL_H
-
-#include /* for uint8_t */
-
-
-
-/* Return keycode to action of "name" if available in current window config. */
-extern uint16_t get_available_keycode_to_action(char * name);
-
-/* Control the player character, either via action id "action" or pressed "key".
- * Return 1 on success, 0 if no appropriate action to trigger was found.
- */
-extern uint8_t player_control_by_key(int key);
-extern uint8_t player_control_by_id(int action);
-
-/* Control via "key" active window's config view's geometry / keybindings. */
-extern uint8_t wingeom_control(int key);
-extern uint8_t winkeyb_control(int key);
-
-/* Call via "key" further game/window management actions not influencing the
- * player character. If "quit" is called, return 1, else 0.
- */
-extern uint8_t meta_control(int key);
-
-
-
-#endif