X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fcontrol.h;h=8c44cc0a423a64fff73fa624479f49e1c51459bc;hb=3f2b7a8d7dc649f5afecedf7b630ae964ec5bfe4;hp=492ac88e3811831661774e9efb612b6951e29d1a;hpb=4b5302fe73b9aa08819ff740bbf8286352a990fb;p=plomrogue
diff --git a/src/control.h b/src/control.h
index 492ac88..8c44cc0 100644
--- a/src/control.h
+++ b/src/control.h
@@ -13,15 +13,11 @@
/* Return keycode to action of "name" if available in current window config. */
extern uint16_t get_available_keycode_to_action(char * name);
-
-
/* Control the player character, either via action id "action" or pressed "key".
* Return 1 on success, 0 if no appropriate action to trigger was found.
*/
-extern uint8_t player_control_by_id(int action);
extern uint8_t player_control_by_key(int key);
-
-
+extern uint8_t player_control_by_id(int action);
/* Control via "key" active window's geometry / keybindings in respective config
* view.
@@ -29,8 +25,6 @@ extern uint8_t player_control_by_key(int key);
extern uint8_t wingeom_control(int key);
extern uint8_t winkeyb_control(int key);
-
-
/* Call by "key" further game / window management actions that don't influence
* the player character. If the "quit" action is called, return 1 (instead of
* exiting directly).