X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fcontrol.h;h=8c44cc0a423a64fff73fa624479f49e1c51459bc;hb=6ed13cec71fa9b348f609707c2fc02978609b249;hp=599f04b3cc6f3316f295bb6a3144c77aa25858ce;hpb=fcf58a650b9c0a9c3aa08c2c25ea14d70e08f8c7;p=plomrogue
diff --git a/src/control.h b/src/control.h
index 599f04b..8c44cc0 100644
--- a/src/control.h
+++ b/src/control.h
@@ -1,21 +1,35 @@
/* control.h
+ *
+ * Routines for handling control input from keyboard or record file.
*/
#ifndef CONTROL_H
#define CONTROL_H
+#include /* for uint8_t */
-#include /* for uint8_t */
-#include "yx_uint16.h" /* for yx_uint16 coordinates */
-struct World;
+/* Return keycode to action of "name" if available in current window config. */
+extern uint16_t get_available_keycode_to_action(char * name);
+/* Control the player character, either via action id "action" or pressed "key".
+ * Return 1 on success, 0 if no appropriate action to trigger was found.
+ */
+extern uint8_t player_control_by_key(int key);
+extern uint8_t player_control_by_id(int action);
+
+/* Control via "key" active window's geometry / keybindings in respective config
+ * view.
+ */
+extern uint8_t wingeom_control(int key);
+extern uint8_t winkeyb_control(int key);
-/* Call some meta game / window management actions dependent on key. If the
- * "quit" action is called, return 1 only instead of doing anything directly.
+/* Call by "key" further game / window management actions that don't influence
+ * the player character. If the "quit" action is called, return 1 (instead of
+ * exiting directly).
*/
-extern uint8_t meta_keys(int key, struct World * world);
+extern uint8_t meta_control(int key);