X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fdraw_wins.h;h=3ebdf76acbeab30c007051ab9a088af9db1b91af;hb=8e38bb5605a46afd6398b69c63c935aa5dc83660;hp=79cc03d42c88943be1fc385584f9974962f55a8e;hpb=289cfa930b552dbe0a1755a1153a792280db3b54;p=plomrogue
diff --git a/src/draw_wins.h b/src/draw_wins.h
index 79cc03d..3ebdf76 100644
--- a/src/draw_wins.h
+++ b/src/draw_wins.h
@@ -12,36 +12,22 @@
struct Win;
-/* Write "text" into window "win". Start on row "start_y". Fill unused rows with
- * whitespace.
- */
-extern void draw_with_linebreaks(struct Win * win, char * text,
- uint16_t start_y);
-
-
-
-/* Write "text" not starting from the top but from the bottom of "win". */
-extern void draw_text_from_bottom(struct Win * win, char * text);
-
-
-
-/* Write game log text into "win" from bottom to top. */
-extern void draw_log_win(struct Win * win);
-
-
-
-/* Draw game map and actors/objects on it into "win". Respect scroll offset. */
-extern void draw_map_win(struct Win * win);
-
-
-/* Draw into "win" the game / player status infos. */
-extern void draw_info_win(struct Win * win);
+/* Default routines to draw the various windows' contents. */
+extern void draw_win_log(struct Win * win);
+extern void draw_win_map(struct Win * win);
+extern void draw_win_info(struct Win * win);
+extern void draw_win_inventory(struct Win * win);
+extern void draw_win_available_keybindings(struct Win * win);
+extern void draw_win_keybindings_global(struct Win * win);
+extern void draw_win_keybindings_winconf_geometry(struct Win * win);
+extern void draw_win_keybindings_winconf_keybindings(struct Win * win);
-/* Draw keybindings selection/manipulation menu. */
-extern void draw_keys_win(struct Win * win);
+/* Routines to draw windows' configuration views. */
+extern void draw_winconf_keybindings(struct Win * win);
+extern void draw_winconf_geometry(struct Win * win);