X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fdraw_wins.h;h=d209d8259800e7aa4c8535054703b3c3d6124a6f;hb=550d22ec0c3f530f5d317746f3f7e75251a1de4b;hp=8801f13fe8978d4fd977edfce14d872b6d102606;hpb=daa6ea14e28a79d1ea3edb868404247c80179b5e;p=plomrogue
diff --git a/src/draw_wins.h b/src/draw_wins.h
index 8801f13..d209d82 100644
--- a/src/draw_wins.h
+++ b/src/draw_wins.h
@@ -12,40 +12,18 @@
struct Win;
-/* Write "text" into window "win" as far as possible. Start on row "start_y".
- *
- * TODO: Why is this external?
- */
-extern void draw_with_linebreaks(struct Win * win, char * text,
- uint16_t start_y);
-
-
-
-/* Write "text" not starting from the top but from the bottom of "win".
- *
- * TODO: Why is this external?
- */
-extern void draw_text_from_bottom(struct Win * win, char * text);
-
-
-
-/* Write game log text into "win" from bottom to top. */
-extern void draw_log_win(struct Win * win);
-
-
-
-/* Draw game map and actors/objects on it into "win". Respect scroll offset. */
-extern void draw_map_win(struct Win * win);
-
-
-
-/* Draw into "win" the game / player status infos. */
-extern void draw_info_win(struct Win * win);
-
-
-/* Draw keybindings selection/manipulation menu. */
-extern void draw_keys_win(struct Win * win);
+/* Default routines to draw the various windows' contents. */
+extern void draw_win_log(struct Win * win);
+extern void draw_win_map(struct Win * win);
+extern void draw_win_info(struct Win * win);
+extern void draw_win_keybindings_global(struct Win * win);
+extern void draw_win_keybindings_winconf_geometry(struct Win * win);
+extern void draw_win_keybindings_winconf_keybindings(struct Win * win);
+
+/* Routines to draw windows' configuration views. */
+extern void draw_winconf_keybindings(struct Win * win);
+extern void draw_winconf_geometry(struct Win * win);