X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fmain.c;h=0041b1ea396d1af7c3a5fb1535ce586e60df6268;hb=1872b8ed64328ebafec56b0888fa48f60fb4942b;hp=f2409758bf13183103d73686575b5868a77729d6;hpb=58f0067336c9239750009b3f35d18031bec8f7b5;p=plomrogue diff --git a/src/main.c b/src/main.c index f240975..0041b1e 100644 --- a/src/main.c +++ b/src/main.c @@ -21,9 +21,8 @@ * build_map_objects() */ #include "map.h" /* for struct Map, init_map() */ -#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(), - * save_game() - */ +#include "misc.h" /* for update_log(), find_passable_pos(), save_game() */ +#include "wincontrol.h" /* for toggle_window() */ #include "rrand.h" /* for rrand(), rrand_seed() */ #include "rexit.h" /* for exit_game() */ #include "control.h" /* for meta_control() */ @@ -34,6 +33,7 @@ int main(int argc, char *argv[]) { struct World world; + world.turn = 0; /* Turns to 1 when map and objects are initalized. */ init_command_db(&world); set_cleanup_flag(CLEANUP_COMMAND_DB); @@ -97,13 +97,14 @@ int main(int argc, char *argv[]) world.score = 0; world.log = calloc(1, sizeof(char)); set_cleanup_flag(CLEANUP_LOG); - update_log (&world, " "); + update_log(&world, " "); struct Player player; player.hitpoints = 5; world.player = &player; world.monster = 0; world.item = 0; init_map_object_defs(&world, "config/defs"); + set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS); /* For interactive mode, try to load world state from savefile. */ char * err_o = "Trouble loading game (fopen() in main()) / " @@ -128,6 +129,7 @@ int main(int argc, char *argv[]) { exit_err(1, &world, err_r); } + set_cleanup_flag(CLEANUP_MAP_OBJECTS); exit_err(fclose(file), &world, err_c); player.pos.y--; player.pos.x--; @@ -140,7 +142,6 @@ int main(int argc, char *argv[]) "opening file 'record' for reading."; err_r = "Trouble loading record file (read_uint32_bigendian() in " "main()) / reading from opened file 'record'."; - world.turn = 1; if (0 == world.interactive) { file = fopen(recordfile, "r"); @@ -172,7 +173,6 @@ int main(int argc, char *argv[]) } } - /* Generate map from seed and, if newly generated world, start positions of * actors. */ @@ -180,7 +180,7 @@ int main(int argc, char *argv[]) struct Map map = init_map(); world.map = ↦ set_cleanup_flag(CLEANUP_MAP); - if (1 == world.turn) + if (0 == world.turn) { player.pos = find_passable_pos(world.map); void * foo; @@ -189,6 +189,8 @@ int main(int argc, char *argv[]) build_map_objects(&world, foo, 3, 1 + rrand() % 3); foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3); build_map_objects(&world, foo, 5, 1 + rrand() % 3); + set_cleanup_flag(CLEANUP_MAP_OBJECTS); + world.turn = 1; } /* Initialize window system and windows. */ @@ -200,31 +202,19 @@ int main(int argc, char *argv[]) raw(); init_keybindings(&world); set_cleanup_flag(CLEANUP_KEYBINDINGS); - struct WinMeta win_meta; - char * err_winmem = "Trouble with init_win:meta() or draw_all_wins() in " - "main()."; - exit_err(init_win_meta(screen, &win_meta), &world, err_winmem); - world.wins.meta = &win_meta; - struct Win win_keys = init_win(&win_meta, "Keys", - 0, 29, &world, draw_keys_win); - world.wins.keys = &win_keys; - struct Win win_info = init_win(&win_meta, "Info", - 3, 20, &world, draw_info_win); - world.wins.info = &win_info; - uint16_t height_logwin = win_meta.padframe.size.y - - (2 + win_info.frame.size.y); - struct Win win_log = init_win(&win_meta, "Log", - height_logwin, 20, &world, draw_log_win); - world.wins.log = &win_log; - uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x - - win_log.frame.size.x - 2; - struct Win win_map = init_win(&win_meta, "Map", - 0, width_mapwin, &world, draw_map_win); - world.wins.map = &win_map; - toggle_window(&win_meta, world.wins.keys); - toggle_window(&win_meta, world.wins.map); - toggle_window(&win_meta, world.wins.info); - toggle_window(&win_meta, world.wins.log); + char * err_winmem = "Trouble with init_win_meta() in main ()."; + exit_err(init_win_meta(screen, &world.wins.meta), &world, err_winmem); + set_cleanup_flag(CLEANUP_WIN_META); + world.wins.keys = init_win_from_file(&world, "Keys", draw_keys_win); + set_cleanup_flag(CLEANUP_WIN_KEYS); + world.wins.info = init_win_from_file(&world, "Info", draw_info_win); + set_cleanup_flag(CLEANUP_WIN_INFO); + world.wins.log = init_win_from_file(&world, "Log", draw_log_win); + set_cleanup_flag(CLEANUP_WIN_LOG); + world.wins.map = init_win_from_file(&world, "Map", draw_map_win); + set_cleanup_flag(CLEANUP_WIN_MAP); + sorted_wintoggle(&world); + err_winmem = "Trouble with draw_all_wins() in main()."; /* Replay mode. */ int key; @@ -245,7 +235,7 @@ int main(int argc, char *argv[]) } while (1) { - draw_all_wins(&win_meta); + draw_all_wins(world.wins.meta); key = getch(); if ( EOF != action && key == get_action_key(world.keybindings, "wait")) @@ -271,7 +261,7 @@ int main(int argc, char *argv[]) while (1) { save_game(&world); - draw_all_wins(&win_meta); + draw_all_wins(world.wins.meta); key = getch(); if (0 != player.hitpoints && 0 == player_control(key, &world)) {