X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fmain.c;h=7096f6c65a536f7c9d74323602e0526997099ced;hb=a974cdd6664ac23668baf50cdafe80b8c8838b1c;hp=2b16733115bfbab792c664d5dbdad3619b9e9b3c;hpb=349ca3893498469b4e002829d9a35da514d8b55d;p=plomrogue diff --git a/src/main.c b/src/main.c index 2b16733..7096f6c 100644 --- a/src/main.c +++ b/src/main.c @@ -18,15 +18,16 @@ */ #include "map_objects.h" /* for structs Monster, Item, Player, * init_map_object_defs(), read_map_objects(), - * read_map_objects_monsterdata, - * read_map_objects_itemdata, build_map_objects() + * build_map_objects() */ #include "map_object_actions.h" /* for player_wait(), move_player() */ #include "map.h" /* for struct Map, init_map() */ -#include "misc.h" /* for rrand(), update_log(), toggle_window(), exit_game(), - * find_passable_pos(), meta_keys(), save_game() +#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(), + * meta_keys(), save_game() */ #include "yx_uint16.h" /* for dir enum */ +#include "rrand.h" /* for rrand(), rrand_seed() */ +#include "rexit.h" /* for exit_game() */ int main(int argc, char *argv[]) { @@ -53,6 +54,7 @@ int main(int argc, char *argv[]) /* Initialize log, player, monster/item definitions and monsters/items. */ world.log = calloc(1, sizeof(char)); + set_cleanup_flag(CLEANUP_LOG); update_log (&world, " "); struct Player player; player.hitpoints = 5; @@ -71,9 +73,8 @@ int main(int argc, char *argv[]) player.pos.y = read_uint16_bigendian(file) - 1; player.pos.x = read_uint16_bigendian(file) - 1; player.hitpoints = fgetc(file); - read_map_objects(&world.monster, file, sizeof(struct Monster), - read_map_objects_monsterdata); - read_map_objects(&world.item, file, sizeof(struct Item), NULL); + read_map_objects(&world, &world.monster, file); + read_map_objects(&world, &world.item, file); fclose(file); } @@ -102,47 +103,43 @@ int main(int argc, char *argv[]) /* Generate map from seed and, if newly generated world, start positions of * actors. */ - rrand(1, world.seed); + rrand_seed(world.seed); struct Map map = init_map(); world.map = ↦ + set_cleanup_flag(CLEANUP_MAP); if (1 == world.turn) { - player.pos = find_passable_pos(&map); - void * foo = build_map_objects(&world, &world.monster, - 0, 1 + rrand(0,0) % 27, - sizeof(struct Monster), - build_map_objects_monsterdata); - foo = build_map_objects(&world, foo, 1, 1 + rrand(0,0) % 9, - sizeof(struct Monster), - build_map_objects_monsterdata); - build_map_objects(&world, foo, 2, 1 + rrand(0,0) % 3, - sizeof(struct Monster), - build_map_objects_monsterdata); - foo = build_map_objects(&world, &world.item, 3, 1 + rrand(0,0) % 3, - sizeof(struct Item), - build_map_objects_itemdata); - build_map_objects(&world, foo, 4, 1 + rrand(0,0) % 3, - sizeof(struct Item), build_map_objects_itemdata); + player.pos = find_passable_pos(world.map); + void * foo; + foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27); + foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9); + build_map_objects(&world, foo, 3, 1 + rrand() % 3); + foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3); + build_map_objects(&world, foo, 5, 1 + rrand() % 3); } /* Initialize window system and windows. */ WINDOW * screen = initscr(); + set_cleanup_flag(CLEANUP_NCURSES); noecho(); curs_set(0); keypad(screen, TRUE); raw(); init_keybindings(&world); + set_cleanup_flag(CLEANUP_KEYBINDINGS); struct WinMeta win_meta = init_win_meta(screen); - struct Win win_keys = init_win(&win_meta, "Keys", &world, draw_keys_win); - struct Win win_map = init_win(&win_meta, "Map", &world, draw_map_win); - struct Win win_info = init_win(&win_meta, "Info", &world, draw_info_win); - struct Win win_log = init_win(&win_meta, "Log", &world, draw_log_win); - win_keys.frame.size.x = 29; - win_map.frame.size.x = win_meta.padframe.size.x - win_keys.frame.size.x - - win_log.frame.size.x - 2; - win_info.frame.size.y = 2; - win_log.frame.size.y = win_meta.padframe.size.y - - (2 + win_info.frame.size.y); + struct Win win_keys = init_win(&win_meta, "Keys", + 0, 29, &world, draw_keys_win); + struct Win win_info = init_win(&win_meta, "Info", + 2, 20, &world, draw_info_win); + uint16_t height_logwin = win_meta.padframe.size.y + - (2 + win_info.frame.size.y); + struct Win win_log = init_win(&win_meta, "Log", + height_logwin, 20, &world, draw_log_win); + uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x + - win_log.frame.size.x - 2; + struct Win win_map = init_win(&win_meta, "Map", + 0, width_mapwin, &world, draw_map_win); toggle_window(&win_meta, &win_keys); toggle_window(&win_meta, &win_map); toggle_window(&win_meta, &win_info); @@ -204,7 +201,7 @@ int main(int argc, char *argv[]) &win_map, &win_info, &win_log); if (1 == quit_called) { - exit_game(&world, &map); + exit_game(&world); } } } @@ -263,7 +260,7 @@ int main(int argc, char *argv[]) &win_map, &win_info, &win_log); if (1 == quit_called) { - exit_game(&world, &map); + exit_game(&world); } } }