X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fmain.c;h=e2dc1b5309276cd7f2097036905137264d46d0b3;hb=2409e8ab623f8ef1452508b0fb4a4293692ed6a7;hp=9b752090be053bad9b7ae978772d947025543ea5;hpb=c1a7e6cdb13cd7d883424afdf0fe08e9a10fbc28;p=plomrogue diff --git a/src/main.c b/src/main.c index 9b75209..e2dc1b5 100644 --- a/src/main.c +++ b/src/main.c @@ -33,6 +33,7 @@ int main(int argc, char *argv[]) { struct World world; + world.turn = 0; /* Turns to 1 when map and objects are initalized. */ init_command_db(&world); set_cleanup_flag(CLEANUP_COMMAND_DB); @@ -104,7 +105,6 @@ int main(int argc, char *argv[]) world.item = 0; init_map_object_defs(&world, "config/defs"); set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS); - exit_err(1, &world, NULL); /* For interactive mode, try to load world state from savefile. */ char * err_o = "Trouble loading game (fopen() in main()) / " @@ -129,9 +129,11 @@ int main(int argc, char *argv[]) { exit_err(1, &world, err_r); } + set_cleanup_flag(CLEANUP_MAP_OBJECTS); exit_err(fclose(file), &world, err_c); player.pos.y--; player.pos.x--; + world.turn = 1; } /* For non-interactive mode, try to load world state from record file. */ @@ -141,7 +143,6 @@ int main(int argc, char *argv[]) "opening file 'record' for reading."; err_r = "Trouble loading record file (read_uint32_bigendian() in " "main()) / reading from opened file 'record'."; - world.turn = 1; if (0 == world.interactive) { file = fopen(recordfile, "r"); @@ -173,7 +174,6 @@ int main(int argc, char *argv[]) } } - /* Generate map from seed and, if newly generated world, start positions of * actors. */ @@ -181,7 +181,7 @@ int main(int argc, char *argv[]) struct Map map = init_map(); world.map = ↦ set_cleanup_flag(CLEANUP_MAP); - if (1 == world.turn) + if (0 == world.turn) { player.pos = find_passable_pos(world.map); void * foo; @@ -190,6 +190,8 @@ int main(int argc, char *argv[]) build_map_objects(&world, foo, 3, 1 + rrand() % 3); foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3); build_map_objects(&world, foo, 5, 1 + rrand() % 3); + set_cleanup_flag(CLEANUP_MAP_OBJECTS); + world.turn = 1; } /* Initialize window system and windows. */ @@ -201,11 +203,9 @@ int main(int argc, char *argv[]) raw(); init_keybindings(&world); set_cleanup_flag(CLEANUP_KEYBINDINGS); - struct WinMeta win_meta; - char * err_winmem = "Trouble with init_win_meta() or draw_all_wins() in " - "main()."; - exit_err(init_win_meta(screen, &win_meta), &world, err_winmem); - world.wins.meta = &win_meta; + char * err_winmem = "Trouble with init_win_meta() in main ()."; + exit_err(init_win_meta(screen, &world.wins.meta), &world, err_winmem); + set_cleanup_flag(CLEANUP_WIN_META); world.wins.keys = init_win_from_file(&world, "Keys", draw_keys_win); set_cleanup_flag(CLEANUP_WIN_KEYS); world.wins.info = init_win_from_file(&world, "Info", draw_info_win); @@ -214,8 +214,8 @@ int main(int argc, char *argv[]) set_cleanup_flag(CLEANUP_WIN_LOG); world.wins.map = init_win_from_file(&world, "Map", draw_map_win); set_cleanup_flag(CLEANUP_WIN_MAP); - sorted_wintoggle(&world); + err_winmem = "Trouble with draw_all_wins() in main()."; /* Replay mode. */ int key; @@ -236,7 +236,7 @@ int main(int argc, char *argv[]) } while (1) { - draw_all_wins(&win_meta); + draw_all_wins(world.wins.meta); key = getch(); if ( EOF != action && key == get_action_key(world.keybindings, "wait")) @@ -262,7 +262,7 @@ int main(int argc, char *argv[]) while (1) { save_game(&world); - draw_all_wins(&win_meta); + draw_all_wins(world.wins.meta); key = getch(); if (0 != player.hitpoints && 0 == player_control(key, &world)) {