X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fmain.c;h=e2dc1b5309276cd7f2097036905137264d46d0b3;hb=9a9f9b13bef8394e1b25dc4d67ff72164dd28cce;hp=566a660ea29afb8de4bd22c8fccc7e22dfa71bc5;hpb=c0a785104a8081e7911647345285da9e9ed22907;p=plomrogue
diff --git a/src/main.c b/src/main.c
index 566a660..e2dc1b5 100644
--- a/src/main.c
+++ b/src/main.c
@@ -33,6 +33,7 @@
int main(int argc, char *argv[])
{
struct World world;
+ world.turn = 0; /* Turns to 1 when map and objects are initalized. */
init_command_db(&world);
set_cleanup_flag(CLEANUP_COMMAND_DB);
@@ -96,13 +97,14 @@ int main(int argc, char *argv[])
world.score = 0;
world.log = calloc(1, sizeof(char));
set_cleanup_flag(CLEANUP_LOG);
- update_log (&world, " ");
+ update_log(&world, " ");
struct Player player;
player.hitpoints = 5;
world.player = &player;
world.monster = 0;
world.item = 0;
init_map_object_defs(&world, "config/defs");
+ set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
/* For interactive mode, try to load world state from savefile. */
char * err_o = "Trouble loading game (fopen() in main()) / "
@@ -127,9 +129,11 @@ int main(int argc, char *argv[])
{
exit_err(1, &world, err_r);
}
+ set_cleanup_flag(CLEANUP_MAP_OBJECTS);
exit_err(fclose(file), &world, err_c);
player.pos.y--;
player.pos.x--;
+ world.turn = 1;
}
/* For non-interactive mode, try to load world state from record file. */
@@ -139,7 +143,6 @@ int main(int argc, char *argv[])
"opening file 'record' for reading.";
err_r = "Trouble loading record file (read_uint32_bigendian() in "
"main()) / reading from opened file 'record'.";
- world.turn = 1;
if (0 == world.interactive)
{
file = fopen(recordfile, "r");
@@ -171,7 +174,6 @@ int main(int argc, char *argv[])
}
}
-
/* Generate map from seed and, if newly generated world, start positions of
* actors.
*/
@@ -179,7 +181,7 @@ int main(int argc, char *argv[])
struct Map map = init_map();
world.map = ↦
set_cleanup_flag(CLEANUP_MAP);
- if (1 == world.turn)
+ if (0 == world.turn)
{
player.pos = find_passable_pos(world.map);
void * foo;
@@ -188,6 +190,8 @@ int main(int argc, char *argv[])
build_map_objects(&world, foo, 3, 1 + rrand() % 3);
foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3);
build_map_objects(&world, foo, 5, 1 + rrand() % 3);
+ set_cleanup_flag(CLEANUP_MAP_OBJECTS);
+ world.turn = 1;
}
/* Initialize window system and windows. */
@@ -199,25 +203,19 @@ int main(int argc, char *argv[])
raw();
init_keybindings(&world);
set_cleanup_flag(CLEANUP_KEYBINDINGS);
- struct WinMeta win_meta;
- char * err_winmem = "Trouble with init_win_meta() or draw_all_wins() in "
- "main().";
- exit_err(init_win_meta(screen, &win_meta), &world, err_winmem);
- world.wins.meta = &win_meta;
- struct Win win_keys = init_win_from_file(&world, "Keys", draw_keys_win);
- world.wins.keys = &win_keys;
+ char * err_winmem = "Trouble with init_win_meta() in main ().";
+ exit_err(init_win_meta(screen, &world.wins.meta), &world, err_winmem);
+ set_cleanup_flag(CLEANUP_WIN_META);
+ world.wins.keys = init_win_from_file(&world, "Keys", draw_keys_win);
set_cleanup_flag(CLEANUP_WIN_KEYS);
- struct Win win_info = init_win_from_file(&world, "Info", draw_info_win);
- world.wins.info = &win_info;
+ world.wins.info = init_win_from_file(&world, "Info", draw_info_win);
set_cleanup_flag(CLEANUP_WIN_INFO);
- struct Win win_log = init_win_from_file(&world, "Log", draw_log_win);
- world.wins.log = &win_log;
+ world.wins.log = init_win_from_file(&world, "Log", draw_log_win);
set_cleanup_flag(CLEANUP_WIN_LOG);
- struct Win win_map = init_win_from_file(&world, "Map", draw_map_win);
- world.wins.map = &win_map;
+ world.wins.map = init_win_from_file(&world, "Map", draw_map_win);
set_cleanup_flag(CLEANUP_WIN_MAP);
-
sorted_wintoggle(&world);
+ err_winmem = "Trouble with draw_all_wins() in main().";
/* Replay mode. */
int key;
@@ -238,7 +236,7 @@ int main(int argc, char *argv[])
}
while (1)
{
- draw_all_wins(&win_meta);
+ draw_all_wins(world.wins.meta);
key = getch();
if ( EOF != action
&& key == get_action_key(world.keybindings, "wait"))
@@ -264,7 +262,7 @@ int main(int argc, char *argv[])
while (1)
{
save_game(&world);
- draw_all_wins(&win_meta);
+ draw_all_wins(world.wins.meta);
key = getch();
if (0 != player.hitpoints && 0 == player_control(key, &world))
{