X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fmain.h;h=b3ffc8968f6c3c4fe1e6e3498be4b3007be7055e;hb=66e6f0d465c4d8af5c69f3eb255f8fe1b481a312;hp=9c04273959e8c5e197058494b3bd6c438d6e29f0;hpb=610d7fa2782fe894981427a1e917e7b7905fff17;p=plomrogue
diff --git a/src/main.h b/src/main.h
index 9c04273..b3ffc89 100644
--- a/src/main.h
+++ b/src/main.h
@@ -1,24 +1,48 @@
+/* main.h
+ *
+ * Contains the World struct holding all game data together.
+ */
+
#ifndef MAIN_H
#define MAIN_H
-#include
+
+#include /* for uint32_t*/
+#include "keybindings.h"
struct WinMeta;
+struct WinConf;
struct Win;
struct KeyBinding;
struct KeysWinData;
struct Map;
+struct ItemDef;
+struct MonsterDef;
+
+
+
+struct World
+{
+ char interactive; /* 1: playing; 0: record playback. */
+ struct KeyBiData kb_global; /* Global keybindings. */
+ struct KeyBiData kb_wingeom; /* Window geometry config keybindings. */
+ struct KeyBiData kb_winkeys; /* Window keybinding config keybindings.*/
+ uint32_t seed; /* Randomness seed. */
+ uint32_t turn; /* Current game turn. */
+ uint16_t score; /* Player's score. */
+ char * log; /* Pointer to the game log string. */
+ struct Map * map; /* Pointer to the game map cells. */
+ struct ItemDef * item_def; /* Pointer to the item definitions. */
+ struct Item * item; /* Pointer to the items' data. */
+ struct MonsterDef * monster_def; /* Pointer to the monster definitions. */
+ struct Monster * monster; /* Pointer to the monsters' data. */
+ struct Player * player; /* Pointer to the player data. */
+ struct CommandDB * cmd_db; /* Pointer to the command database. */
+ struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */
+ struct WinConf * winconfs; /* Pointer to windows' configurations. */
+ char * winconf_ids; /* Pointer to string of Winconfs' ids. */
+};
+
-struct World {
- char interactive;
- struct KeyBinding * keybindings;
- struct KeysWinData * keyswindata;
- uint32_t seed;
- uint32_t turn;
- char * log;
- struct Map * map;
- struct Item * item;
- struct Monster * monster;
- struct Player * player; };
#endif