X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fmap.h;h=8fb21ee1a3229338ec043e4dfc45c219a4a799fc;hb=60a77cb1894c678fff62840dc6b24931d839f820;hp=9bcd11b004c0e693c3204f118f6277f9e4e64c49;hpb=83d75731b23c1e7acda3d9d72bcf22fef49315be;p=plomrogue
diff --git a/src/map.h b/src/map.h
index 9bcd11b..8fb21ee 100644
--- a/src/map.h
+++ b/src/map.h
@@ -1,48 +1,43 @@
/* map.h
*
- * Struct for the game map and routines to manipulate it.
+ * Struct for the game map and routines to create and scroll on it.
*/
#ifndef MAP_H
#define MAP_H
-
-
#include "yx_uint16.h" /* for yx_uint16 and dir enums */
-struct Player;
+struct Win;
struct Map
{
struct yx_uint16 size; /* map's height/width in number of cells */
- struct yx_uint16 offset; /* the map scroll offset */
char * cells; /* sequence of bytes encoding map cells */
};
-/* Initialize an island map as 64 x 64 cells of "~" cells representing water and
- * "." cells representing land. The shape of the island is generated randomly by
- * starting with a sea containing one land cell in the middle and then going
- * into a cycle of repeatedly selecting a random cell on the map and
- * transforming it into a land cell if it is horizontally or vertically neighbor
- * to one. The cycle ends when a land cell is created that is only one cell away
- * from the edge of the map. The map scroll offset is initialized to 0,0.
+/* Initialize island map as 64 x 64 "~" cells representing water and "." cells
+ * representing land. The shape of the island is generated randomly by starting
+ * with a sea containing one land cell in the middle and then going into a cycle
+ * of repeatedly selecting a random cell on the map and transforming it into a
+ * land cell if it is horizontally or vertically neighbor to one; the cycle ends
+ * when a land cell is due to be created right at the border of the map.
*/
extern struct Map init_map();
-/* Scroll map into direction "dir" by changing the scroll offset if that does
- * not push the map view beyond the size of the map window as described by
- * "win_size".
- */
-extern void map_scroll(struct Map * map, enum dir d, struct yx_uint16 win_size);
+/* Try changing map window's focus into directino "d" (north = "N" etc.). */
+extern void map_scroll(char d);
+
+/* Center map window on player. */
+extern void map_center();
-/* Scroll map to center on the player by changing the scroll offset as far as is
- * possible sans leaving the size of the map window as described by "win_size".
+/* Check if coordinate pos on (or beyond) map is accessible to map object
+ * movement.
*/
-extern void map_center_player(struct Map * map, struct Player * player,
- struct yx_uint16 win_size);
+extern uint8_t is_passable(struct Map * map, struct yx_uint16 pos);