X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fmap_object_actions.c;h=490874f249f018c9315e753e8e6633c8940343b6;hb=10c1227861382eb2bc754dc5a91eaf662e1f9231;hp=86b71181f6f579c379e3c55b56598f4bc2ccfff8;hpb=6a490bdc756b2de5ce30f098ddbfd15fb55dfc8f;p=plomrogue diff --git a/src/map_object_actions.c b/src/map_object_actions.c index 86b7118..490874f 100644 --- a/src/map_object_actions.c +++ b/src/map_object_actions.c @@ -2,31 +2,149 @@ #include "map_object_actions.h" #include /* for malloc(), calloc(), free() */ +#include /* for strlen() */ #include "yx_uint16.h" /* for yx_uint16 struct, mv_yx_in_dir(), yx_uint16_cmp */ -#include "misc.h" /* for rrand(), update_log(), turn_over()*/ +#include "misc.h" /* for update_log(), turn_over()*/ #include "map.h" /* for Map struct */ #include "main.h" /* for World struct */ #include "map_objects.h" /* for map object (definition) structs */ +#include "rrand.h" /* for rrand() */ -extern void move_monster(struct World * world, struct Monster * monster) +/* Log monster (described by "desc_monster1") bumping into "monster2". */ +static void monster_bumps_monster(struct World * world, char * desc_monster1, + struct Monster * monster2); + +/* Decrement player HPs due to attack of monster described by "desc_monster", + * kill player if his HP hit zero; log the whole action. + */ +static void monster_hits_player(struct World * world, char * desc_monster); + +/* Decrement HP of "monster" hit by player, kill it if its HP hit zero; log the + * whole action. + */ +static void player_hits_monster(struct World * world, struct Monster * monster) + +/* Try moving the player in direction "d" towards coordinate "target"; log + * success or failure of the whole action. + */ +static void try_player_move(struct World * world, + enum dir d, struct yx_uint16 target) + + + +static void monster_bumps_monster(struct World * world, char * desc_monster1, + struct Monster * monster2) +{ + char * bumpdesc = " bumps into "; + struct MapObjDef * mod = get_map_obj_def(world, monster2->map_obj.type); + char * msg = malloc(strlen(desc_monster1) + strlen(bumpdesc) + + strlen(mod->desc) + 3); + sprintf(msg, "\n%s%s%s.", desc_monster1, bumpdesc, mod->desc); + update_log(world, msg); + free(msg); +} + + + +static void monster_hits_player(struct World * world, char * desc_monster) +{ + char * hitdesc = " hits you"; + char * msg = malloc(strlen(desc_monster) + strlen(hitdesc) + 3); + sprintf(msg, "\n%s%s.", desc_monster, hitdesc); + update_log(world, msg); + free(msg); + world->player->hitpoints--; + if (0 == world->player->hitpoints) + { + update_log(world, "\nYou are dead."); + } +} + + + +static void player_hits_monster(struct World * world, struct Monster * monster) { - char d = rrand(0, 0) % 5; - struct yx_uint16 t = mv_yx_in_dir(d, monster->map_obj.pos); - char * msg = malloc(100); struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type); - char * desc = mod->desc; - char * desc_other; - if (yx_uint16_cmp(t, world->player->pos)) + char * hit_desc = "You hit the "; + char * monster_desc = mod->desc; + char * msg = malloc(strlen(hit_desc) + strlen(monster_desc) + 3); + sprintf(msg, "\n%s%s.", hit_desc, monster_desc); + update_log(world, msg); + free(msg); + monster->hitpoints--; + + if (0 == monster->hitpoints) { - sprintf(msg, "\nThe %s hits you.", desc); + hit_desc = "You kill the "; + msg = malloc(strlen(hit_desc) + strlen(monster_desc) + 3); + sprintf(msg, "\n%s%s.", hit_desc, monster_desc); update_log(world, msg); - world->player->hitpoints--; - if (0 == world->player->hitpoints) + free(msg); + if (world->monster == monster) { - update_log(world, "\nYou are dead."); + world->monster = world->monster->map_obj.next; } + else + { + struct Monster * m_prev; + for (m_prev = world->monster; + m_prev->map_obj.next != monster; + m_prev = m_prev->map_obj.next); + { + m_prev->map_obj.next = monster->map_obj.next; + } + } + free(monster); + } +} + + + +static void try_player_move(struct World * world, + enum dir d, struct yx_uint16 target) +{ + char * dsc_dir; + if (NORTH == d) + { + dsc_dir = "north"; + } + else if (EAST == d) + { + dsc_dir = "east" ; + } + else if (SOUTH == d) + { + dsc_dir = "south"; + } + else if (WEST == d) + { + dsc_dir = "west" ; + } + char * dsc_move = "You fail to move "; + if (is_passable(world->map, target)) + { + dsc_move = "You move "; + world->player->pos = target; + } + char * msg = malloc(strlen(dsc_move) + strlen (dsc_dir) + 3); + sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + update_log(world, msg); + free(msg); +} + + + +extern void move_monster(struct World * world, struct Monster * monster) +{ + char d = rrand() % 5; + struct yx_uint16 t = mv_yx_in_dir(d, monster->map_obj.pos); + struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type); + char * desc = mod->desc; + if (yx_uint16_cmp(&t, &world->player->pos)) + { + monster_hits_player(world, desc); return; } struct Monster * other_monster; @@ -38,16 +156,12 @@ extern void move_monster(struct World * world, struct Monster * monster) { continue; } - if (yx_uint16_cmp(t, other_monster->map_obj.pos)) + if (yx_uint16_cmp(&t, &other_monster->map_obj.pos)) { - mod = get_map_obj_def(world, other_monster->map_obj.type); - desc_other = mod->desc; - sprintf(msg, "\n%s bumps into %s.", desc, desc_other); - update_log(world, msg); + monster_bumps_monster(world, desc, other_monster); return; } } - free(msg); if (is_passable(world->map, t)) { monster->map_obj.pos = t; @@ -60,69 +174,19 @@ extern void move_player (struct World * world, enum dir d) { struct yx_uint16 t = mv_yx_in_dir(d, world->player->pos); struct Monster * monster; - struct MapObjDef * mod; - char * msg = calloc(100, sizeof(char)); - char * desc; for (monster = world->monster; monster != 0; monster = monster->map_obj.next) { - if (yx_uint16_cmp(t, monster->map_obj.pos)) + if (yx_uint16_cmp(&t, &monster->map_obj.pos)) { - mod = get_map_obj_def(world, monster->map_obj.type); - desc = mod->desc; - sprintf(msg, "\nYou hit the %s.", desc); - update_log(world, msg); - monster->hitpoints--; - if (0 == monster->hitpoints) - { - sprintf(msg, "\nYou kill the %s.", desc); - update_log(world, msg); - if (world->monster == monster) - { - world->monster = world->monster->map_obj.next; - } - else - { - struct Monster * m_prev; - for (m_prev = world->monster; - m_prev->map_obj.next != monster; - m_prev = m_prev->map_obj.next); - m_prev->map_obj.next = monster->map_obj.next; - } - free(monster); - } + player_hits_monster(world, monster); turn_over(world, d); return; } - } - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) - { - dir = "north"; - } - else if (EAST == d) - { - dir = "east" ; - } - else if (SOUTH == d) - { - dir = "south"; - } - else if (WEST == d) - { - dir = "west" ; - } - if (is_passable(world->map, t)) - { - msg_content = "You move"; - world->player->pos = t; - } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log(world, msg); - free(msg); - turn_over(world, d); + } + try_player_move(world, d, t); + turn_over(world, d); }