X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fmap_object_actions.h;h=ae764b9f1ea746d97fd1c555f9eb003f977e3cf3;hb=8e38bb5605a46afd6398b69c63c935aa5dc83660;hp=2edc172e7a73d1cd96f99b861b957bb5785ed988;hpb=f2a7bc28be634fde4dfe4bde4c83395cab9efa91;p=plomrogue diff --git a/src/map_object_actions.h b/src/map_object_actions.h index 2edc172..ae764b9 100644 --- a/src/map_object_actions.h +++ b/src/map_object_actions.h @@ -11,7 +11,7 @@ #include "yx_uint16.h" /* for yx_uint16 coordinates */ struct World; struct Map; -struct Monster; +struct MapObj; @@ -20,13 +20,15 @@ struct Monster; * and thereby potentially trigger the player's death. Update the log for any * contact action. */ -extern void move_monster(struct World * world, struct Monster * monster); +extern void move_monster(struct World * world, struct MapObj * monster); /* Try to move player in direction "d". On contact with monster, fight / reduce - * monster's hitpoints, and thereby potentially trigger the monster's death. - * Update the log on whatever the player did and turn control over to the enemy. + * monster's hitpoints, and thereby potentially trigger the monster's death, + * create a corpse and increment the player's score by the amount of hitpoints + * the monster started with. Update the log on whatever the player did and turn + * control over to the enemy. */ extern void move_player (struct World * world, enum dir d);