X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fmap_objects.c;h=731d830df716864932571d14a245e8e52f7bbfe3;hb=00a66e3c7cbcad13b5c29162e6c1c33235be9f07;hp=1927e147f8904dc6abf1d3dfe034e9b335f5751d;hpb=8661a8acfacc7cdd2935732fe5ead7d279a200b0;p=plomrogue diff --git a/src/map_objects.c b/src/map_objects.c index 1927e14..731d830 100644 --- a/src/map_objects.c +++ b/src/map_objects.c @@ -1,161 +1,96 @@ #include "map_objects.h" #include #include -#include "yx_uint16.h" #include "readwrite.h" #include "misc.h" -#include "map.h" #include "main.h" -static struct ChainMapObject * get_next_cmo (void *, char *, size_t, struct ChainMapObject *); +static struct MapObj * get_next_map_obj (void *, char *, size_t, struct MapObj *); extern void readwrite_map_objects_dummy (void * dummy, FILE * file) { // Dummy function for calls of (write|read)_map_objects on map objects without specific attributes. ; } extern void write_map_objects_monsterdata (void * start, FILE * file) { -// Write to file data specific tto map objects of type monster. - struct Monster * monster = (struct Monster *) start; - fputc(monster->hitpoints, file); } +// Write to file data specific to map objects of type monster. + struct Monster * m = (struct Monster *) start; + fputc(m->hitpoints, file); } -extern void write_map_objects (void * start, FILE * file, void (* f) (void *, FILE *) ) { -// Write into file the map object chain starting at start, use f() for object-type specific data. - struct ChainMapObject * cmo; - for (cmo = start; cmo != 0; cmo = cmo->next) { - write_uint16_bigendian(cmo->pos.y + 1, file); - write_uint16_bigendian(cmo->pos.x + 1, file); - fputc(cmo->name, file); - f (cmo, file); } +extern void write_map_objects (void * start, FILE * file, void (* w_typedata) (void *, FILE *) ) { +// Write into file the map object chain starting at start, use write_type() for object-type specific data. + struct MapObj * map_obj; + for (map_obj = start; map_obj != 0; map_obj = map_obj->next) { + write_uint16_bigendian(map_obj->pos.y + 1, file); + write_uint16_bigendian(map_obj->pos.x + 1, file); + fputc(map_obj->type, file); + w_typedata (map_obj, file); } write_uint16_bigendian(0, file); } extern void read_map_objects_monsterdata (void * start, FILE * file) { // Read from file data speciifc to map objects of type monster. - struct Monster * monster = (struct Monster *) start; - monster->hitpoints = fgetc(file); } + struct Monster * m = (struct Monster *) start; + m->hitpoints = fgetc(file); } -static struct ChainMapObject * get_next_cmo (void * start, char * still_at_start, size_t size, struct ChainMapObject * cmo) { -// Return pointer to map object of size "size". If first in chain ("still_at_start"), make "start" point to it. - if (*still_at_start) { - struct ChainMapObject * * z = start; - cmo = malloc(size); - * z = cmo; - *still_at_start = 0; } +static struct MapObj * get_next_map_obj (void * start, char * first, size_t size, struct MapObj * map_obj) { +// Return pointer to map object of "size". If first in chain ("first" pointing to !0), point "start" to it. + if (* first) { + struct MapObj * * z = start; + map_obj = malloc(size); + * z = map_obj; + * first = 0; } else { - cmo->next = malloc(size); - cmo = cmo->next; } - return cmo; } + map_obj->next = malloc(size); + map_obj = map_obj->next; } + return map_obj; } -extern void read_map_objects (void * start, FILE * file, size_t size, void (* f) (void *, FILE *) ) { -// Read from file chain of map objects starting at start, use f() for object-type specific data. - struct ChainMapObject * cmo; +extern void read_map_objects (void * start, FILE * file, size_t size, void (* r_typedata) (void *, FILE *) ) { +// Read from file chain of map objects starting at start, use r_typedata() for object-type specific data. + struct MapObj * map_obj; uint16_t test; - char still_at_start = 1; + char first = 1; while (1) { test = read_uint16_bigendian(file); if (0 == test) break; - cmo = get_next_cmo(start, &still_at_start, size, cmo); - cmo->pos.y = test - 1; - cmo->pos.x = read_uint16_bigendian(file) - 1; - cmo->name = fgetc(file); - f (cmo, file); } - if (!still_at_start) - cmo->next = 0; } + map_obj = get_next_map_obj(start, &first, size, map_obj); + map_obj->pos.y = test - 1; + map_obj->pos.x = read_uint16_bigendian(file) - 1; + map_obj->type = fgetc(file); + r_typedata (map_obj, file); } + if (!first) + map_obj->next = 0; } -extern void build_map_objects_monsterdata (void * start) { +extern void build_map_objects_monsterdata (struct MapObjDef * map_obj_def, void * start) { // Build data specific to map objects of type monster. - struct Monster * monster = (struct Monster *) start; - monster->cmo.name = 'A' + (rrand(0, 0) % 8); - monster->hitpoints = 5; } + struct Monster * m = (struct Monster *) start; + m->map_obj.type = map_obj_def->id; + struct MonsterDef * md = (struct MonsterDef *) map_obj_def; + m->hitpoints = md->hitpoints_start; } -extern void build_map_objects_itemdata (void * start) { +extern void build_map_objects_itemdata (struct MapObjDef * map_obj_def, void * start) { // Build data speciifc to map objects of type data. - struct Item * item = (struct Item *) start; - item->cmo.name = '#' + (rrand(0, 0) % 4); } + struct Item * i = (struct Item *) start; + i->map_obj.type = map_obj_def->id; } -extern void build_map_objects (void * start, unsigned char n, size_t size, void (* f) (void *), struct Map * map) { +extern void * build_map_objects (struct World * world, void * start, char def_id, unsigned char n, + size_t size, void (* b_typedata) (struct MapObjDef *, void *)) { // Build chain of n map objects starting at start, use f() for object-specific data. unsigned char i; - struct ChainMapObject * cmo; - char still_at_start = 1; + struct MapObj * mo; + char first = 1; + struct MapObjDef * mod = get_map_obj_def (world, def_id); for (i = 0; i < n; i++) { - cmo = get_next_cmo(start, &still_at_start, size, cmo); - cmo->pos = find_passable_pos(map); - f (cmo); } - if (!still_at_start) - cmo->next = 0; } + mo = get_next_map_obj(start, &first, size, mo); + mo->pos = find_passable_pos(world->map); + b_typedata (mod, mo); } + if (!first) + mo->next = 0; + return &mo->next; } -extern struct yx_uint16 find_passable_pos (struct Map * map) { -// Return a random passable position on map. - struct yx_uint16 pos; - for (pos.y = pos.x = 0; 0 == is_passable(map, pos);) { - pos.y = rrand(0, 0) % map->size.y; - pos.x = rrand(0, 0) % map->size.x; } - return pos; } - -extern char is_passable (struct Map * map, struct yx_uint16 pos) { -// Check if coordinate on (or beyond) map is accessible to actor movement. - char passable = 0; - if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) - if ('.' == map->cells[pos.y * map->size.x + pos.x]) - passable = 1; - return passable; } - -extern void move_monster (struct World * world, struct Monster * monster) { -// Move monster in random direction, trigger fighting when hindered by player/monster. - char d = rrand(0, 0) % 5; - struct yx_uint16 t = mv_yx_in_dir (d, monster->cmo.pos); - if (yx_uint16_cmp (t, world->player->pos)) { - update_log (world, "\nThe monster hits you."); - world->player->hitpoints--; - if (0 == world->player->hitpoints) - update_log (world, "\nYou are dead."); - return; } - struct Monster * other_monster; - for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->cmo.next) { - if (other_monster == monster) - continue; - if (yx_uint16_cmp (t, other_monster->cmo.pos)) { - update_log (world, "\nMonster bumps into monster."); - return; } } - if (is_passable(world->map, t)) - monster->cmo.pos = t; } - -extern void move_player (struct World * world, char d) { -// Move player in direction d, update log and turn over to the enemy. - struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); - struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->cmo.next) - if (yx_uint16_cmp (t, monster->cmo.pos)) { - update_log (world, "\nYou hit the monster."); - monster->hitpoints--; - if (0 == monster->hitpoints) { - update_log (world, "\nYou kill the monster."); - if (world->monster == monster) - world->monster = world->monster->cmo.next; - else { - struct Monster * m_prev; - for (m_prev = world->monster; m_prev->cmo.next != monster; m_prev = m_prev->cmo.next); - m_prev->cmo.next = monster->cmo.next; } - free(monster); } - turn_over (world, d); - return; } - char * msg = calloc(25, sizeof(char)); - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) dir = "north"; - else if (EAST == d) dir = "east" ; - else if (SOUTH == d) dir = "south"; - else if (WEST == d) dir = "west" ; - if (is_passable(world->map, t)) { - msg_content = "You move"; - world->player->pos = t; } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log (world, msg); - free(msg); - turn_over (world, d); } - -extern void player_wait (struct World * world) { -// Make player wait one turn. - update_log (world, "\nYou wait."); - turn_over (world, 0); } +extern struct MapObjDef * get_map_obj_def (struct World * world, char def_id) { +// Get pointer to the map object definition with id "def_id". + struct MapObjDef * d = NULL; + for (d = (struct MapObjDef *) world->monster_def; d->id != def_id && 0 != d->next; d = d->next); + if (d->id != def_id) + for (d = (struct MapObjDef *) world->item_def; d->id != def_id && 0 != d->next; d = d->next); + return d; }