X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fmisc.h;h=782a6fab0512a23a775515a6b4080f55d3b24669;hb=550d22ec0c3f530f5d317746f3f7e75251a1de4b;hp=5bccd401394cec7e86393eec2e4bbc7d122e2f7c;hpb=868c0fd39978607ad2f68edd426f48a491ac1a2d;p=plomrogue diff --git a/src/misc.h b/src/misc.h index 5bccd40..782a6fa 100644 --- a/src/misc.h +++ b/src/misc.h @@ -1,20 +1,74 @@ +/* misc.h + * + * Miscellaneous routines that have not yet found a proper parent module. Having + * LOTS of stuff in here is a sure sign that better modularization is in order. + */ + #ifndef MISC_H #define MISC_H -#include + +#include /* for size_t */ +#include /* for uint16_t */ +#include "yx_uint16.h" /* for yx_uint16 coordinates */ struct World; -struct WinMeta; -struct Win; - -extern uint16_t rrand(char, uint32_t); -extern void update_log (struct World *, char *); -extern uint16_t center_offset (uint16_t, uint16_t, uint16_t); -extern void turn_over (struct World *, char); -extern void save_game(struct World *); -extern void toggle_window (struct WinMeta *, struct Win *); -extern void scroll_pad (struct WinMeta *, char); -extern void growshrink_active_window (struct WinMeta *, char); -extern unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *); +struct Map; + + + +/* Returns message: "Trouble in ".parent." with ".child."." (try_*() helper) */ +extern char * trouble_msg(struct World * w, char * parent, char * child); + +/* Wrappers to malloc(), calloc() from function called "f" calling exit_err() + * with trouble_msg() error message if necessary. + */ +extern void * try_malloc(size_t size, struct World * w, char * f); +extern void * try_calloc(size_t nmemb, size_t size, + struct World * w, char * f); + + + +/* Check if tempfile "path" exists, and if so, exit with explanation that. */ +extern void check_tempfile(char * path, struct World * f); + +/* If one and only one of files at "p1", "p2" exists, fail with explanation. */ +extern void check_files_xor(char * p1, char * p2, struct World * w); + + + +/* Update game log by appending "text", or by appending a "." if "text" is the + * same as the last one passed. + */ +extern void update_log(struct World * world, char * text); + + + +/* Return the offset necessary to center a map of "mapsize" on position "pos" in + * a frame of "framesize. + */ +extern uint16_t center_offset(uint16_t pos, + uint16_t mapsize, uint16_t framesize); + + + +/* Record last player "action" in game record file "record, increment the game + * turn and trigger enemy movement. + */ +extern void turn_over(struct World * world, char action); + + + +/* Save current game data to file "savefile". */ +extern void save_game(struct World * world); + + + +/* Return a random position on the map "map" that is passable (as determined by + * is_passable(). + */ +extern struct yx_uint16 find_passable_pos(struct Map * map); + + #endif