X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Froguelike.c;h=5456e2481ce030a30d12f791b0ada1358d0b21a7;hb=a2d6910578c4beb039d0aacfc3df733228d33837;hp=c3078b285bc7892667b96e346089028f4c34968e;hpb=1191fe6ec56b6fd2155c0c71de15740187739fd9;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index c3078b2..5456e24 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -71,12 +71,32 @@ struct Map init_map () { map.cells[y * map.size.x + x] = '.'; } } return map; } -void map_scroll (struct Map * map, char dir) { +void map_scroll (struct Map * map, char dir, struct yx_uint16 win_size) { // Scroll map into direction dir if possible by changing the offset. - if (NORTH == dir && map->offset.y > 0) map->offset.y--; - else if (SOUTH == dir) map->offset.y++; - else if (WEST == dir && map->offset.x > 0) map->offset.x--; - else if (EAST == dir) map->offset.x++; } + if (NORTH == dir && map->offset.y > 0) + map->offset.y--; + else if (WEST == dir && map->offset.x > 0) + map->offset.x--; + else if (SOUTH == dir && map->offset.y + win_size.y < map->size.y) + map->offset.y++; + else if (EAST == dir && map->offset.x + win_size.x < map->size.x) + map->offset.x++; } + +uint16_t center_offset (uint16_t pos, uint16_t mapsize, uint16_t framesize) { +// Return the offset for display of a map inside a frame centered on pos. + uint16_t offset = 0; + if (mapsize > framesize) { + if (pos > framesize / 2) { + if (pos < mapsize - (framesize / 2)) + offset = pos - (framesize / 2); + else + offset = mapsize - framesize; } } + return offset; } + +void map_center_player (struct Map * map, struct Player * player, struct yx_uint16 frame_size) { +// Center map on player. + map->offset.y = center_offset (player->pos.y, map->size.y, frame_size.y); + map->offset.x = center_offset (player->pos.x, map->size.x, frame_size.x); } void turn_over (struct World * world, char action) { // Record action in game record file, increment turn and move enemy. @@ -167,13 +187,15 @@ unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta else if (key == get_action_key(world->keybindings, "keys mod")) keyswin_mod_key (world, win_meta); else if (key == get_action_key(world->keybindings, "map up")) - map_scroll (world->map, NORTH); + map_scroll (world->map, NORTH, win_map->frame.size); else if (key == get_action_key(world->keybindings, "map down")) - map_scroll (world->map, SOUTH); + map_scroll (world->map, SOUTH, win_map->frame.size); else if (key == get_action_key(world->keybindings, "map right")) - map_scroll (world->map, EAST); + map_scroll (world->map, EAST, win_map->frame.size); else if (key == get_action_key(world->keybindings, "map left")) - map_scroll (world->map, WEST); + map_scroll (world->map, WEST, win_map->frame.size); + else if (key == get_action_key(world->keybindings, "map center player")) + map_center_player (world->map, world->player, win_map->frame.size); return 0; } int main (int argc, char *argv[]) {