X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Froguelike.c;h=84290f1e5f032530608cea5904f973207a17fbd1;hb=3088d6e832b34a3cc2e73eaadcf5b8a1f2c7f258;hp=c823482058aee71c5e7039c276f6daaf995cf56b;hpb=3fca9119dd4fa5dabde64961a76422faf828cad0;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index c823482..84290f1 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -70,14 +70,12 @@ void map_scroll (struct Map * map, char dir) { else if (WEST == dir && map->offset.x > 0) map->offset.x--; else if (EAST == dir) map->offset.x++; } -void record_action (char action) { -// Append action to game record file. - FILE * file = fopen("record", "a"); - fputc(action, file); - fclose(file); } - -void next_turn (struct World * world) { -// Increment turn and move enemy. +void turn_over (struct World * world, char action) { +// Record action in game record file, increment turn and move enemy. + if (1 == world->interactive) { + FILE * file = fopen("record", "a"); + fputc(action, file); + fclose(file); } world->turn++; rrand(1, world->seed * world->turn); struct Monster * monster; @@ -137,46 +135,32 @@ void move_monster (struct World * world, struct Monster * monster) { void move_player (struct World * world, char d) { // Move player in direction d, increment turn counter and update log. - static char prev = 0; - char success = 0; - char * dir; struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); struct Monster * monster; for (monster = world->monster; monster != 0; monster = monster->next) if (yx_uint16_cmp (t, monster->pos)) { - success = 2; - break; } - if (2 != success && is_passable(world->map, t.y, t.x)) { - success = 1; - world->player->pos = t; } - if (success * d == prev) - update_log (world, "."); - else { - if (2 == success) update_log (world, "\nYou hit the monster."); - else { - if (NORTH == d) dir = "north"; - else if (EAST == d) dir = "east" ; - else if (SOUTH == d) dir = "south"; - else if (WEST == d) dir = "west" ; - char * msg = calloc(25, sizeof(char)); - char * msg_content = "You fail to move"; - if (1 == success) - msg_content = "You move"; - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log (world, msg); - free(msg); } } - prev = success * d; - if (1 == world->interactive) - record_action(d); - next_turn (world); } + turn_over (world, d); + return; } + char * msg = calloc(25, sizeof(char)); + char * msg_content = "You fail to move"; + char * dir; + if (NORTH == d) dir = "north"; + else if (EAST == d) dir = "east" ; + else if (SOUTH == d) dir = "south"; + else if (WEST == d) dir = "west" ; + if (is_passable(world->map, t.y, t.x)) { + msg_content = "You move"; + world->player->pos = t; } + sprintf(msg, "\n%s %s.", msg_content, dir); + update_log (world, msg); + free(msg); + turn_over (world, d); } void player_wait (struct World * world) { // Make player wait one turn. update_log (world, "\nYou wait."); - if (1 == world->interactive) - record_action(0); - next_turn (world); } + turn_over (world, 0); } void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win.