X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Froguelike.h;h=963031f92c5f69d9253bd1469511347f2ad3d2a7;hb=b944d403e356e444b47b0f5768406c0527151be0;hp=5dd17f797572af839d76dd3c7bfafab991b856af;hpb=c7ff0e4b00f98a0cf65465c552af5ebfcfeaab57;p=plomrogue diff --git a/src/roguelike.h b/src/roguelike.h index 5dd17f7..963031f 100644 --- a/src/roguelike.h +++ b/src/roguelike.h @@ -1,6 +1,14 @@ #ifndef ROGUELIKE_H #define ROGUELIKE_H +#include +#include "yx_uint16.h" + +struct WinMeta; +struct Win; +struct KeyBinding; +struct KeysWinData; + struct World { char interactive; struct KeyBinding * keybindings; @@ -17,28 +25,19 @@ struct Map { struct yx_uint16 offset; char * cells; }; -struct Player { - struct yx_uint16 pos; }; - -struct Monster { - struct Monster * next; - char name; - struct yx_uint16 pos; }; - -uint16_t rrand(char, uint32_t); -struct Map init_map (); -void save_game(struct World *); -void record_action (char); -struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16); -void next_turn (struct World *); -void update_log (struct World *, char *); -void move_player (struct World *, char); -char is_passable (struct Map *, uint16_t, uint16_t); -void player_wait(struct World *); -void toggle_window (struct WinMeta *, struct Win *); -void scroll_pad (struct WinMeta *, char); -void growshrink_active_window (struct WinMeta *, char); -void map_scroll (struct Map *, char); -unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *); +extern uint16_t rrand(char, uint32_t); +extern void update_log (struct World *, char *); + +extern struct Map init_map (); +extern void map_scroll (struct Map *, char); + +extern void turn_over (struct World *, char); +extern void save_game(struct World *); + +extern void toggle_window (struct WinMeta *, struct Win *); +extern void scroll_pad (struct WinMeta *, char); +extern void growshrink_active_window (struct WinMeta *, char); + +extern unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *); #endif