X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=31bc55ce1e5ff1b61061270963edc8c6abd6d78a;hb=61b38ae95ae11a82b7101c7475301cdd471e8ed5;hp=497d35d4e633ca50a2cc9f9e81dc235755d7f603;hpb=150b9f88a4c73caad8fcf0b850db8e52e4f4c6ae;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index 497d35d..31bc55c 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -122,15 +122,13 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) static char get_dir_to_nearest_enemy(struct Thing * t_origin) { - char * f_name = "get_dir_to_nearest_enemy()"; - - /* Calculate for each cell the distance to the visibly nearest map actor not - * "t_origin", with movement only possible in the directions of "dir". - * (Actors' own cells start with a distance of 0 towards themselves.) + /* Calculate for each cell distance to visibly nearest enemy, with movement + * possible in the directions or "dir". (Actor's own cells start with 0 + * distance towards themselves. Cells of actors of own type are invisible.) */ uint32_t map_size = world.map.length * world.map.length; uint16_t max_score = UINT16_MAX - 1; - uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), f_name); + uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), __func__); uint32_t i; for (i = 0; i < map_size; i++) { @@ -143,7 +141,12 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) { continue; } - score_map[(t->pos.y * world.map.length) + t->pos.x] = 0; + if (t->lifepoints && t->type == t_origin->type) + { + score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX; + continue; + } + score_map[t->pos.y * world.map.length + t->pos.x] = 0; } dijkstra_map(score_map, max_score);