X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Ffield_of_view.c;fp=src%2Fserver%2Ffield_of_view.c;h=ae8aa9cbaa0887dbde1478f07ac808f6bc525a1f;hb=3cb6ed6453b22eba62f7c9186790813b0abebeb9;hp=6ccd16f431c5e1fc59f2d099977c38ee6ce771f0;hpb=3dce2a1d9dd93db625c81b09309d9ae0b612dbbb;p=plomrogue diff --git a/src/server/field_of_view.c b/src/server/field_of_view.c index 6ccd16f..ae8aa9c 100644 --- a/src/server/field_of_view.c +++ b/src/server/field_of_view.c @@ -65,21 +65,12 @@ static uint8_t try_merging_angles(uint32_t left_angle, uint32_t right_angle, /* Test whether angle between "left_angle" and "right_angle", or at least * "middle_angle", is captured inside one of the shadow angles in "shadows". If - * so, set hex in "fov_map" indexed by "pos_in_map" to HIDDEN. If the whole - * angle and not just "middle_angle" is captured, return 1. Any other case: 0. + * so, set hex in "fov_map" indexed by "pos_in_map" to 'H'. If the whole angle + * and not just "middle_angle" is captured, return 1. Any other case: 0. */ static uint8_t shade_hex(uint32_t left_angle, uint32_t right_angle, uint32_t middle_angle, struct shadow_angle ** shadows, - uint16_t pos_in_map, uint8_t * fov_map); - -/* Test whether angle between "left_angle" and "right_angle", or at least - * "middle_angle", is captured inside one of the shadow angles in "shadows". If - * so, set hex in "fov_map" indexed by "pos_in_map" to HIDDEN. If the whole - * angle and not just "middle_angle" is captured, return 1. Any other case: 0. - */ -static uint8_t shade_hex(uint32_t left_angle, uint32_t right_angle, - uint32_t middle_angle, struct shadow_angle ** shadows, - uint16_t pos_in_map, uint8_t * fov_map); + uint16_t pos_in_map, char * fov_map); /* Free shadow angles list "angles". */ static void free_angles(struct shadow_angle * angles); @@ -89,7 +80,7 @@ static void free_angles(struct shadow_angle * angles); * the circle's rightmost point), for setting shaded hexes in "fov_map" and * potentially adding a new shadow to linked shadow angle list "shadows". */ -static void eval_position(uint16_t dist, uint16_t hex_i, uint8_t * fov_map, +static void eval_position(uint16_t dist, uint16_t hex_i, char * fov_map, struct yx_uint8 * test_pos, struct shadow_angle ** shadows); @@ -264,23 +255,23 @@ static uint8_t try_merging_angles(uint32_t left_angle, uint32_t right_angle, static uint8_t shade_hex(uint32_t left_angle, uint32_t right_angle, uint32_t middle_angle, struct shadow_angle ** shadows, - uint16_t pos_in_map, uint8_t * fov_map) + uint16_t pos_in_map, char * fov_map) { struct shadow_angle * shadow_i; - if (fov_map[pos_in_map] == VISIBLE) + if (fov_map[pos_in_map] == 'v') { for (shadow_i = *shadows; shadow_i; shadow_i = shadow_i->next) { if ( left_angle <= shadow_i->left_angle && right_angle >= shadow_i->right_angle) { - fov_map[pos_in_map] = HIDDEN; + fov_map[pos_in_map] = 'H'; return 1; } if ( middle_angle < shadow_i->left_angle && middle_angle > shadow_i->right_angle) { - fov_map[pos_in_map] = HIDDEN; + fov_map[pos_in_map] = 'H'; } } } @@ -331,7 +322,7 @@ static void free_angles(struct shadow_angle * angles) -static void eval_position(uint16_t dist, uint16_t hex_i, uint8_t * fov_map, +static void eval_position(uint16_t dist, uint16_t hex_i, char * fov_map, struct yx_uint8 * test_pos, struct shadow_angle ** shadows) { @@ -373,7 +364,7 @@ static void update_map_memory(struct Thing * t, uint32_t map_size) uint32_t i; for (i = 0; i < map_size; i++) { - if (' ' == t->mem_map[i] && t->fov_map[i] == VISIBLE) + if (' ' == t->mem_map[i] && t->fov_map[i] == 'v') { t->mem_map[i] = world.map.cells[i]; } @@ -386,7 +377,7 @@ extern void build_fov_map(struct Thing * t) { uint32_t map_size = world.map.length * world.map.length; t->fov_map = t->fov_map ? t->fov_map : try_malloc(map_size, __func__); - memset(t->fov_map, VISIBLE, map_size); + memset(t->fov_map, 'v', map_size); struct yx_uint8 test_pos = t->pos; struct shadow_angle * shadows = NULL; char * circle_dirs = "xswedc";