X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Finit.h;fp=src%2Fserver%2Finit.h;h=0000000000000000000000000000000000000000;hb=dcdb99eb5863af512f8f079c320216bfeec5d9e2;hp=6161200c0f019340369648372dc941b5d21dbb3c;hpb=00b22e82c20cdd00058aa96df095435fbbdb2422;p=plomrogue diff --git a/src/server/init.h b/src/server/init.h deleted file mode 100644 index 6161200..0000000 --- a/src/server/init.h +++ /dev/null @@ -1,46 +0,0 @@ -/* src/server/init.h - * - * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3 - * or any later version. For details on its copyright, license, and warranties, - * see the file NOTICE in the root directory of the PlomRogue source package. - * - * Server, world and game state initialization. - */ - -#ifndef INIT_H -#define INIT_H - -#include /* uint8_t */ - - - -/* Parses command line arguments -v and -s into server configuration. */ -extern void obey_argv(int argc, char * argv[]); - -/* Start server in file and out file, latter with server process test string. */ -extern void setup_server_io(); - -/* Dissolves old game world if it exists, generates a new one from world.seed. - * The map is populated according to world.thing_types start numbers. world.turn - * is set to 1, as is .exists and .do_update, so that io_round() is told to - * update the worldstate file. Returns 0 on success, and if the world cannot be - * generated 1 since there is no player type or it has .n_start of 0, 2 if no - * "wait" thing action is defined. - */ -extern uint8_t remake_world(); - -/* Create a game world state, then enter play or replay mode. - * - * If replay mode is called for, try for the record file and follow its commands - + up to the turn specified by the user, then enter manual replay. Otherwise, - * start into play mode after having either recreated a game world state from - * the savefile, or, if none exists, having created a new world with first - * following the commands from the world config file, then running the - * MAKE_WORLD command. Manual replay as well as manual play mode take place - * inside io_loop(). - */ -extern void run_game(); - - - -#endif