X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Finit.h;h=f99126c88aaadc5c06f73673dd568d1a5f0ea852;hb=7200388374e47f0c4370bd033be9c60247f2a076;hp=bc5c76cf1bae1943f57a0228ce15fdf9248bef20;hpb=273a2b16c82a26b8f6592cfe08162d5714738108;p=plomrogue
diff --git a/src/server/init.h b/src/server/init.h
index bc5c76c..f99126c 100644
--- a/src/server/init.h
+++ b/src/server/init.h
@@ -13,15 +13,17 @@
/* Parses command line arguments -v and -s into server configuration. */
extern void obey_argv(int argc, char * argv[]);
+/* Start server in file and out file, latter with server process test string. */
+extern void setup_server_io();
+
/* Dissolves old game world if it exists, and generates a new one from "seed".
* Unlinks a pre-existing file at world.path_record if called on a world.turn>0,
* i.e. if called after iterating through an already established game world.
*
* Map object (action) definitions read in from server config directory are not
- * affected. world.last_update_turn is set to 0 and world.turn to 1, so that
- * io_round()'s criteria for updating the output file are triggered even when
- * this function is called during a round 1. How many map objects of what type
- * id are generated on the map is currently hard-coded.
+ * affected. The map is populated accordingly. world.last_update_turn is set to
+ * 0 and world.turn to 1, so that io_round()'s criteria for updating the output
+ * file are triggered even when this function is called during a round 1.
*/
extern void remake_world(uint32_t seed);