X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Fio.c;h=258ec45f5da45673e6db7ed8113dac3128d6e35f;hb=778534bf6946fe0fef17e353c55678d248d8d09d;hp=4fbf6ed07fad2dee6614a9f0f6843111f9ee7823;hpb=4948c10c3a64bf76c977614ae735af2f8f9b2c2c;p=plomrogue diff --git a/src/server/io.c b/src/server/io.c index 4fbf6ed..258ec45 100644 --- a/src/server/io.c +++ b/src/server/io.c @@ -5,22 +5,32 @@ #include /* global errno */ #include /* PIPE_BUF */ #include /* size_t, NULL */ -#include /* uint8_t, uint32_t */ +#include /* uint8_t, uint16_t, uint32_t */ #include /* defines EOF, FILE, sprintf() */ #include /* free() */ -#include /* strlen(), memcpy() */ +#include /* strlen(), memcpy(), memset() */ #include /* time_t */ #include /* time(), nanosleep() */ #include "../common/readwrite.h" /* try_fopen(), try_fclose_unlink_rename(), * try_fwrite(), try_fputc(), try_fgetc() */ +#include "../common/rexit.h" /* exit_trouble() */ #include "../common/try_malloc.h" /* try_malloc() */ #include "cleanup.h" /* set_cleanup_flag() */ -#include "map_objects.h" /* structs MapObj, MapObjDef, get_map_obj_def() */ +#include "field_of_view.h" /* VISIBLE */ +#include "hardcoded_strings.h" /* s */ +#include "map.h" /* yx_to_map_pos() */ +#include "things.h" /* Thing, ThingType, get_thing_type(), get_player() */ #include "world.h" /* global world */ +/* Write to "file" god commands (one per line) to recreate thing "t". */ +static void write_key_value(FILE * file, char * key, uint32_t value); + +/* Write to "file" \n-delimited line of "key" + space + "value" as string. */ +static void write_thing(FILE * file, struct Thing * t); + /* Cut out and return first \0-terminated string from world.queue and * appropriately reduce world.queue_size. Return NULL if queue is empty. * Superfluous \0 bytes after the string are also cut out. Should the queue @@ -42,12 +52,56 @@ static void update_worldstate_file(); static void write_value_as_line(uint32_t value, FILE * file); /* Write to "file" player's inventory, one item name per line. End in "%\n". */ -static void write_inventory(struct MapObj * player, FILE * file); +static void write_inventory(struct Thing * player, FILE * file); + +/* Return map cells sequence as visible to the "player", with invisible cells as + * whitespace. Super-impose over visible map cells things positioned there. + */ +static char * build_visible_map(struct Thing * player); -/* Write to "file" game map, with map objects super-imposed. Write one row per - * \n-delimited line. Super-impose animated objects over inanimate objects. +/* Write to "file" game map as visible to "player", build_visible_map()-drawn. + * Write one row per \n-delimited line. */ -static void write_map(FILE * file); +static void write_map(struct Thing * player, FILE * file); + + + +static void write_key_value(FILE * file, char * key, uint32_t value) +{ + char * f_name = "write_key_value()"; + try_fwrite(key, strlen(key), 1, file, f_name); + try_fputc(' ', file, f_name); + char * line = try_malloc(11, f_name); + exit_trouble(-1 == sprintf(line, "%u", value), f_name, "sprintf()"); + try_fwrite(line, strlen(line), 1, file, f_name); + free(line); + try_fputc('\n', file, f_name); +} + + + +static void write_thing(FILE * file, struct Thing * t) +{ + char * f_name = "write_thing()"; + struct Thing * o; + for (o = t->owns; o; o = o->next) + { + write_thing(file, o); + } + write_key_value(file, s[CMD_THING], t->id); + write_key_value(file, s[CMD_TYPE], t->type); + write_key_value(file, s[CMD_POS_Y], t->pos.y); + write_key_value(file, s[CMD_POS_X], t->pos.x); + write_key_value(file, s[CMD_COMMAND], t->command); + write_key_value(file, s[CMD_ARGUMENT], t->arg); + write_key_value(file, s[CMD_PROGRESS], t->progress); + write_key_value(file, s[CMD_LIFEPOINTS], t->lifepoints); + for (o = t->owns; o; o = o->next) + { + write_key_value(file, s[CMD_CARRIES], o->id); + } + try_fputc('\n', file, f_name); +} @@ -126,23 +180,25 @@ static void read_file_into_queue() static void update_worldstate_file() { char * f_name = "update_worldstate_file()"; - char path_tmp[strlen(world.path_worldstate) + strlen(world.tmp_suffix) + 1]; - sprintf(path_tmp, "%s%s", world.path_worldstate, world.tmp_suffix); + uint16_t size = strlen(s[PATH_WORLDSTATE]) + strlen(s[PATH_SUFFIX_TMP]) + 1; + char * path_tmp = try_malloc(size, f_name); + int test = sprintf(path_tmp, "%s%s", s[PATH_WORLDSTATE],s[PATH_SUFFIX_TMP]); + exit_trouble(test < 0, f_name, "sprintf()"); FILE * file = try_fopen(path_tmp, "w", f_name); - struct MapObj * player = get_player(); + struct Thing * player = get_player(); write_value_as_line(world.turn, file); write_value_as_line(player->lifepoints, file); write_inventory(player, file); write_value_as_line(player->pos.y, file); write_value_as_line(player->pos.x, file); - write_value_as_line(world.map.size.y, file); - write_value_as_line(world.map.size.x, file); - write_map(file); + write_value_as_line(world.map.length, file); + write_map(player, file); if (world.log) { try_fwrite(world.log, strlen(world.log), 1, file, f_name); } - try_fclose_unlink_rename(file, path_tmp, world.path_worldstate, f_name); + try_fclose_unlink_rename(file, path_tmp, s[PATH_WORLDSTATE], f_name); + free(path_tmp); set_cleanup_flag(CLEANUP_WORLDSTATE); char * dot = ".\n";; try_fwrite(dot, strlen(dot), 1, world.file_out, f_name); @@ -155,16 +211,16 @@ static void write_value_as_line(uint32_t value, FILE * file) { char * f_name = "write_value_as_line()"; char write_buf[12]; /* Holds 10 digits of uint32_t maximum + \n + \0. */ - sprintf(write_buf, "%u\n", value); + exit_trouble(sprintf(write_buf, "%u\n", value) < 0, f_name, "sprintf()"); try_fwrite(write_buf, strlen(write_buf), 1, file, f_name); } -static void write_inventory(struct MapObj * player, FILE * file) +static void write_inventory(struct Thing * player, FILE * file) { char * f_name = "write_inventory()"; - struct MapObj * owned = player->owns; + struct Thing * owned = player->owns; if (NULL == owned) { char * empty = "(none)\n"; @@ -175,8 +231,8 @@ static void write_inventory(struct MapObj * player, FILE * file) uint8_t q; for (q = 0; NULL != owned; q++) { - struct MapObjDef * mod = get_map_object_def(owned->type); - try_fwrite(mod->name, strlen(mod->name), 1, file, f_name); + struct ThingType * tt = get_thing_type(owned->type); + try_fwrite(tt->name, strlen(tt->name), 1, file, f_name); try_fputc('\n', file, f_name); owned = owned->next; } @@ -187,38 +243,60 @@ static void write_inventory(struct MapObj * player, FILE * file) -static void write_map(FILE * file) +static char * build_visible_map(struct Thing * player) { - char * f_name = "write_map()"; - uint32_t map_size = world.map.size.y * world.map.size.x; - char visible_map[map_size]; - memcpy(visible_map, world.map.cells, map_size); - struct MapObj * o; - struct MapObjDef * d; - char c; - uint8_t i; - for (i = 0; i < 2; i++) - { - for (o = world.map_objs; o != 0; o = o->next) + char * f_name = "build_visible_map()"; + uint32_t map_size = world.map.length * world.map.length; + char * visible_map = try_malloc(map_size, f_name); + memset(visible_map, ' ', map_size); + if (player->fov_map) /* May fail if player thing was created / positioned */ + { /* by god command after turning off FOV building. */ + uint32_t pos_i; + for (pos_i = 0; pos_i < map_size; pos_i++) + { + if (player->fov_map[pos_i] & VISIBLE) + { + visible_map[pos_i] = world.map.cells[pos_i]; + } + } + struct Thing * t; + struct ThingType * tt; + char c; + uint8_t i; + for (i = 0; i < 2; i++) { - if (( (0 == i && 0 == o->lifepoints) - || (1 == i && 0 < o->lifepoints))) + for (t = world.things; t != 0; t = t->next) { - d = get_map_object_def(o->type); - c = d->char_on_map; - visible_map[(o->pos.y * world.map.size.x) + o->pos.x] = c; + if ( player->fov_map[yx_to_map_pos(&t->pos)] & VISIBLE + && ( (0 == i && 0 == t->lifepoints) + || (1 == i && 0 < t->lifepoints))) + { + tt = get_thing_type(t->type); + c = tt->char_on_map; + visible_map[yx_to_map_pos(&t->pos)] = c; + } } } } + return visible_map; +} + + + +static void write_map(struct Thing * player, FILE * file) +{ + char * f_name = "write_map()"; + char * visible_map = build_visible_map(player); uint16_t x, y; - for (y = 0; y < world.map.size.y; y++) + for (y = 0; y < world.map.length; y++) { - for (x = 0; x < world.map.size.x; x++) + for (x = 0; x < world.map.length; x++) { - try_fputc(visible_map[(y * world.map.size.x) + x], file, f_name); + try_fputc(visible_map[(y * world.map.length) + x], file, f_name); } try_fputc('\n', file, f_name); } + free(visible_map); } @@ -247,3 +325,25 @@ extern char * io_round() } return get_message_from_queue(); } + + + +extern void save_world() +{ + char * f_name = "save_world()"; + char * path = s[PATH_SAVE]; + FILE * file = try_fopen(path, "w", f_name); + write_key_value(file, s[CMD_DO_FOV], 0); + try_fputc('\n', file, f_name); + write_key_value(file, s[CMD_SEED_MAP], world.seed_map); + write_key_value(file, s[CMD_SEED_RAND], world.seed); + write_key_value(file, s[CMD_TURN], world.turn); + try_fputc('\n', file, f_name); + struct Thing * t; + for (t = world.things; t; t = t->next) + { + write_thing(file, t); + } + write_key_value(file, s[CMD_DO_FOV], 1); + try_fclose(file, f_name); +}