X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Fio.c;h=7fbb511055b2e30842a24b713bcfb5502dbf42ae;hb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3;hp=81251c1e4ff34612d7e1f9ecf6a964d23f8373bf;hpb=a1b5e2eaa1136d6ee40d6ec2e262cfab368c5880;p=plomrogue diff --git a/src/server/io.c b/src/server/io.c index 81251c1..7fbb511 100644 --- a/src/server/io.c +++ b/src/server/io.c @@ -5,10 +5,10 @@ #include /* global errno */ #include /* PIPE_BUF */ #include /* size_t, NULL */ -#include /* uint8_t, uint32_t */ +#include /* uint8_t, uint16_t, uint32_t */ #include /* defines EOF, FILE, sprintf() */ #include /* free() */ -#include /* strlen(), memcpy() */ +#include /* strlen(), memcpy(), memset() */ #include /* time_t */ #include /* time(), nanosleep() */ #include "../common/readwrite.h" /* try_fopen(), try_fclose_unlink_rename(), @@ -16,7 +16,8 @@ */ #include "../common/try_malloc.h" /* try_malloc() */ #include "cleanup.h" /* set_cleanup_flag() */ -#include "field_of_view.h" /* build_visible_map() */ +#include "field_of_view.h" /* VISIBLE, build_fov_map() */ +#include "map.h" /* yx_to_map_pos() */ #include "map_objects.h" /* structs MapObj, MapObjDef, get_map_obj_def() */ #include "world.h" /* global world */ @@ -45,10 +46,15 @@ static void write_value_as_line(uint32_t value, FILE * file); /* Write to "file" player's inventory, one item name per line. End in "%\n". */ static void write_inventory(struct MapObj * player, FILE * file); -/* Write to "file" game map as visible to the player, build_visible_map()-drawn. +/* Return map cells sequence as visible to the "player", with invisible cells as + * whitespace. Super-impose over visible map cells map objects positioned there. + */ +static char * build_visible_map(struct MapObj * player); + +/* Write to "file" game map as visible to "player", build_visible_map()-drawn. * Write one row per \n-delimited line. */ -static void write_map(FILE * file); +static void write_map(struct MapObj * player, FILE * file); @@ -138,7 +144,7 @@ static void update_worldstate_file() write_value_as_line(player->pos.x, file); write_value_as_line(world.map.size.y, file); write_value_as_line(world.map.size.x, file); - write_map(file); + write_map(player, file); if (world.log) { try_fwrite(world.log, strlen(world.log), 1, file, f_name); @@ -188,10 +194,49 @@ static void write_inventory(struct MapObj * player, FILE * file) -static void write_map(FILE * file) +static char * build_visible_map(struct MapObj * player) +{ + char * f_name = "build_visible_map()"; + uint8_t * fov_map = build_fov_map(player); + uint32_t map_size = world.map.size.y * world.map.size.x; + char * visible_map = try_malloc(map_size, f_name); + memset(visible_map, ' ', map_size); + uint16_t pos_i; + for (pos_i = 0; pos_i < map_size; pos_i++) + { + if (fov_map[pos_i] & VISIBLE) + { + visible_map[pos_i] = world.map.cells[pos_i]; + } + } + struct MapObj * o; + struct MapObjDef * d; + char c; + uint8_t i; + for (i = 0; i < 2; i++) + { + for (o = world.map_objs; o != 0; o = o->next) + { + if ( fov_map[yx_to_map_pos(&o->pos)] & VISIBLE + && ( (0 == i && 0 == o->lifepoints) + || (1 == i && 0 < o->lifepoints))) + { + d = get_map_object_def(o->type); + c = d->char_on_map; + visible_map[yx_to_map_pos(&o->pos)] = c; + } + } + } + free(fov_map); + return visible_map; +} + + + +static void write_map(struct MapObj * player, FILE * file) { char * f_name = "write_map()"; - char * visible_map = build_visible_map(); + char * visible_map = build_visible_map(player); uint16_t x, y; for (y = 0; y < world.map.size.y; y++) {