X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Fio.c;h=8b09ec0f8bdf4c8b898d1e7f15947d8390442f13;hb=d92f16d5959fc846d3eaf669517eecb3969cda08;hp=4fbf6ed07fad2dee6614a9f0f6843111f9ee7823;hpb=4948c10c3a64bf76c977614ae735af2f8f9b2c2c;p=plomrogue diff --git a/src/server/io.c b/src/server/io.c index 4fbf6ed..8b09ec0 100644 --- a/src/server/io.c +++ b/src/server/io.c @@ -5,10 +5,10 @@ #include /* global errno */ #include /* PIPE_BUF */ #include /* size_t, NULL */ -#include /* uint8_t, uint32_t */ +#include /* uint8_t, uint16_t, uint32_t */ #include /* defines EOF, FILE, sprintf() */ #include /* free() */ -#include /* strlen(), memcpy() */ +#include /* strlen(), memcpy(), memset() */ #include /* time_t */ #include /* time(), nanosleep() */ #include "../common/readwrite.h" /* try_fopen(), try_fclose_unlink_rename(), @@ -16,7 +16,9 @@ */ #include "../common/try_malloc.h" /* try_malloc() */ #include "cleanup.h" /* set_cleanup_flag() */ -#include "map_objects.h" /* structs MapObj, MapObjDef, get_map_obj_def() */ +#include "field_of_view.h" /* VISIBLE */ +#include "map.h" /* yx_to_map_pos() */ +#include "things.h" /* Thing, ThingType, get_thing_type(), get_player() */ #include "world.h" /* global world */ @@ -42,12 +44,17 @@ static void update_worldstate_file(); static void write_value_as_line(uint32_t value, FILE * file); /* Write to "file" player's inventory, one item name per line. End in "%\n". */ -static void write_inventory(struct MapObj * player, FILE * file); +static void write_inventory(struct Thing * player, FILE * file); -/* Write to "file" game map, with map objects super-imposed. Write one row per - * \n-delimited line. Super-impose animated objects over inanimate objects. +/* Return map cells sequence as visible to the "player", with invisible cells as + * whitespace. Super-impose over visible map cells things positioned there. */ -static void write_map(FILE * file); +static char * build_visible_map(struct Thing * player); + +/* Write to "file" game map as visible to "player", build_visible_map()-drawn. + * Write one row per \n-delimited line. + */ +static void write_map(struct Thing * player, FILE * file); @@ -129,15 +136,14 @@ static void update_worldstate_file() char path_tmp[strlen(world.path_worldstate) + strlen(world.tmp_suffix) + 1]; sprintf(path_tmp, "%s%s", world.path_worldstate, world.tmp_suffix); FILE * file = try_fopen(path_tmp, "w", f_name); - struct MapObj * player = get_player(); + struct Thing * player = get_player(); write_value_as_line(world.turn, file); write_value_as_line(player->lifepoints, file); write_inventory(player, file); write_value_as_line(player->pos.y, file); write_value_as_line(player->pos.x, file); - write_value_as_line(world.map.size.y, file); - write_value_as_line(world.map.size.x, file); - write_map(file); + write_value_as_line(world.map.length, file); + write_map(player, file); if (world.log) { try_fwrite(world.log, strlen(world.log), 1, file, f_name); @@ -161,10 +167,10 @@ static void write_value_as_line(uint32_t value, FILE * file) -static void write_inventory(struct MapObj * player, FILE * file) +static void write_inventory(struct Thing * player, FILE * file) { char * f_name = "write_inventory()"; - struct MapObj * owned = player->owns; + struct Thing * owned = player->owns; if (NULL == owned) { char * empty = "(none)\n"; @@ -175,8 +181,8 @@ static void write_inventory(struct MapObj * player, FILE * file) uint8_t q; for (q = 0; NULL != owned; q++) { - struct MapObjDef * mod = get_map_object_def(owned->type); - try_fwrite(mod->name, strlen(mod->name), 1, file, f_name); + struct ThingType * tt = get_thing_type(owned->type); + try_fwrite(tt->name, strlen(tt->name), 1, file, f_name); try_fputc('\n', file, f_name); owned = owned->next; } @@ -187,38 +193,57 @@ static void write_inventory(struct MapObj * player, FILE * file) -static void write_map(FILE * file) +static char * build_visible_map(struct Thing * player) { - char * f_name = "write_map()"; - uint32_t map_size = world.map.size.y * world.map.size.x; - char visible_map[map_size]; - memcpy(visible_map, world.map.cells, map_size); - struct MapObj * o; - struct MapObjDef * d; + char * f_name = "build_visible_map()"; + uint32_t map_size = world.map.length * world.map.length; + char * visible_map = try_malloc(map_size, f_name); + memset(visible_map, ' ', map_size); + uint16_t pos_i; + for (pos_i = 0; pos_i < map_size; pos_i++) + { + if (player->fov_map[pos_i] & VISIBLE) + { + visible_map[pos_i] = world.map.cells[pos_i]; + } + } + struct Thing * t; + struct ThingType * tt; char c; uint8_t i; for (i = 0; i < 2; i++) { - for (o = world.map_objs; o != 0; o = o->next) + for (t = world.things; t != 0; t = t->next) { - if (( (0 == i && 0 == o->lifepoints) - || (1 == i && 0 < o->lifepoints))) + if ( player->fov_map[yx_to_map_pos(&t->pos)] & VISIBLE + && ( (0 == i && 0 == t->lifepoints) + || (1 == i && 0 < t->lifepoints))) { - d = get_map_object_def(o->type); - c = d->char_on_map; - visible_map[(o->pos.y * world.map.size.x) + o->pos.x] = c; + tt = get_thing_type(t->type); + c = tt->char_on_map; + visible_map[yx_to_map_pos(&t->pos)] = c; } } } + return visible_map; +} + + + +static void write_map(struct Thing * player, FILE * file) +{ + char * f_name = "write_map()"; + char * visible_map = build_visible_map(player); uint16_t x, y; - for (y = 0; y < world.map.size.y; y++) + for (y = 0; y < world.map.length; y++) { - for (x = 0; x < world.map.size.x; x++) + for (x = 0; x < world.map.length; x++) { - try_fputc(visible_map[(y * world.map.size.x) + x], file, f_name); + try_fputc(visible_map[(y * world.map.length) + x], file, f_name); } try_fputc('\n', file, f_name); } + free(visible_map); }