X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Fmap_object_actions.c;fp=src%2Fserver%2Fmap_object_actions.c;h=f7bdcb4c0fd88d99ebd26ae65d64d6ac2c59d0d1;hb=dd9d65ee727ac7e95801da0f8b5bae7009811802;hp=0000000000000000000000000000000000000000;hpb=c3d87a1dee96775443fdf73c53e1350af7ca5fc2;p=plomrogue diff --git a/src/server/map_object_actions.c b/src/server/map_object_actions.c new file mode 100644 index 0000000..f7bdcb4 --- /dev/null +++ b/src/server/map_object_actions.c @@ -0,0 +1,402 @@ +/* src/server/map_object_actions.c */ + +#include "map_object_actions.h" +#include /* uint8_t, uint16_t */ +#include /* sprintf() */ +#include /* free(), atoi() */ +#include /* strlen(), strcmp(), memcpy(), strtok(), strncmp() */ +#include "../common/readwrite.h" /* textfile_sizes(), try_fopen(), try_fclose(), + * try_fgets() + */ +#include "../common/rexit.h" /* exit_err() */ +#include "../common/try_malloc.h" /* try_malloc() */ +#include "../common/yx_uint16.h" /* yx_uint16 struct */ +#include "cleanup.h" /* set_cleanup_flag() */ +#include "map_objects.h" /* structs MapObj, MapObjDef, get_player(), + * set_object_position(), own_map_object(), + * get_map_object_def() + */ +#include "map.h" /* is_passable() */ +#include "yx_uint16.h" /* mv_yx_in_dir(), yx_uint16_cmp() */ +#include "world.h" /* global world */ + + + +/* Append "text" to game log, or a "." if "text" is the same as the last one. */ +static void update_log(char * text); + +/* If "name" fits "moa"->name, set "moa"->func to "func". */ +static uint8_t try_func_name(struct MapObjAct * moa, + char * name, void (* func) (struct MapObj *)); + +/* One actor "wounds" another actor, decrementing his lifepoints and, if they + * reach zero in the process, killing it. Generates appropriate log message. + */ +static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted); + +/* Bonus stuff to actor_*() to happen if actor==player. Mostly writing of log + * messages; _pick and _drop also decrement world.inventory_sel by 1 if >0. + */ +static void playerbonus_wait(); +static void playerbonus_move(char d, uint8_t passable); +static void playerbonus_drop(uint8_t owns_none); +static void playerbonus_pick(uint8_t picked); +static void playerbonus_use(uint8_t no_object, uint8_t wrong_object); + + + +static void update_log(char * text) +{ + char * f_name = "update_log()"; + uint16_t len_new = strlen(text); + uint16_t len_old = 0; + if (world.log) + { + len_old = strlen(world.log); + uint16_t last_nl = len_old - 1; + while (last_nl != 0) + { + if ('\n' == world.log[last_nl]) + { + break; + } + last_nl--; + } + uint16_t last_stop = len_old - 1; + while (last_stop != 0) + { + if ('.' == world.log[last_stop] && '.' != world.log[last_stop - 1]) + { + break; + } + last_stop--; + } + if ( (last_stop + 1) - last_nl == strlen(text) + && 0 == strncmp(world.log + last_nl, text, strlen(text))) + { + text = "."; + } + } + uint16_t len_whole = len_old + len_new + 1; + char * new_text = try_malloc(len_whole, f_name); + memcpy(new_text, world.log, len_old); + sprintf(new_text + len_old, "%s", text); + free(world.log); + world.log = new_text; +} + + + +static uint8_t try_func_name(struct MapObjAct * moa, + char * name, void (* func) (struct MapObj *)) +{ + if (0 == strcmp(moa->name, name)) + { + moa->func = func; + return 1; + } + return 0; +} + + + +static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted) +{ + struct MapObjDef * mod_hitter = get_map_object_def(hitter->type); + struct MapObjDef * mod_hitted = get_map_object_def(hitted->type); + struct MapObj * player = get_player(); + char * msg1 = "You"; + char * msg2 = "wound"; + char * msg3 = "you"; + if (player != hitter) + { + msg1 = mod_hitter->name; + msg2 = "wounds"; + } + if (player != hitted) + { + msg3 = mod_hitted->name; + } + uint8_t len = 1 + strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2; + char msg[len]; + sprintf(msg, "\n%s %s %s.", msg1, msg2, msg3); + update_log(msg); + hitted->lifepoints--; + if (0 == hitted->lifepoints) + { + hitted->type = mod_hitted->corpse_id; + if (player == hitted) + { + update_log(" You die."); + return; + } + update_log(" It dies."); + if (player == hitter) + { + world.score = world.score + mod_hitted->lifepoints; + } + } +} + + + +static void playerbonus_wait() +{ + update_log("\nYou wait."); +} + + + +static void playerbonus_move(char d, uint8_t passable) +{ + char * dsc_dir = "north"; + if ('E' == d) + { + dsc_dir = "east" ; + } + else if ('S' == d) + { + dsc_dir = "south"; + } + else if ('W' == d) + { + dsc_dir = "west" ; + } + char * dsc_move = "You move "; + if (0 == passable) + { + dsc_move = "You fail to move "; + } + char msg[strlen(dsc_move) + strlen (dsc_dir) + 3]; + sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + update_log(msg); +} + + + +static void playerbonus_drop(uint8_t owns_none) +{ + if (0 != owns_none) + { + update_log("\nYou try to drop an object, but you own none."); + return; + } + update_log("\nYou drop an object."); +} + + + +static void playerbonus_pick(uint8_t picked) +{ + if (picked) + { + update_log("\nYou pick up an object."); + return; + } + update_log("\nYou try to pick up an object, but there is none."); +} + + + +static void playerbonus_use(uint8_t no_object, uint8_t wrong_object) +{ + if (no_object) + { + update_log("\nYou try to use an object, but you own none."); + return; + } + else if (wrong_object) + { + update_log("\nYou try to use this object, but fail."); + return; + } + update_log("\nYou consume MAGIC MEAT."); +} + + + +extern void init_map_object_actions(char * path) +{ + char * f_name = "init_map_object_actions()"; + FILE * file = try_fopen(path, "r", f_name); + uint16_t linemax = textfile_sizes(file, NULL); + char line[linemax + 1]; + struct MapObjAct ** moa_ptr_ptr = &world.map_obj_acts; + char * delim = " "; + while (try_fgets(line, linemax + 1, file, f_name)) + { + if ('\n' == line[0] || 0 == line[0]) + { + break; + } + struct MapObjAct * moa = try_malloc(sizeof(struct MapObjAct), f_name); + moa->id = atoi(strtok(line, delim)); + moa->effort = atoi(strtok(NULL, delim)); + char * funcname = strtok(NULL, "\n"); + uint8_t len_name = strlen(funcname) + 1; + moa->name = try_malloc(len_name, f_name); + memcpy(moa->name, funcname, len_name); + if (!( try_func_name(moa, "move", actor_move) + || try_func_name(moa, "pick_up", actor_pick) + || try_func_name(moa, "drop", actor_drop) + || try_func_name(moa, "use", actor_use))) + { + moa->func = actor_wait; + } + moa->next = NULL; + * moa_ptr_ptr = moa; + moa_ptr_ptr = &moa->next; + } + try_fclose(file, f_name); + set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS); +} + + + +extern void free_map_object_actions(struct MapObjAct * moa) +{ + if (NULL == moa) + { + return; + } + free(moa->name); + free_map_object_actions(moa->next); + free(moa); +} + + + +extern uint8_t get_moa_id_by_name(char * name) +{ + struct MapObjAct * moa = world.map_obj_acts; + while (NULL != moa) + { + if (0 == strcmp(moa->name, name)) + { + break; + } + moa = moa->next; + } + exit_err(NULL == moa, "get_moa_id_name() did not find map object action."); + return moa->id; +} + + + +extern void actor_wait(struct MapObj * mo) +{ + if (mo == get_player()) + { + playerbonus_wait(); + } +} + + + +extern void actor_move(struct MapObj * mo) +{ + char d = mo->arg; + struct yx_uint16 target = mv_yx_in_dir(d, mo->pos); + struct MapObj * other_mo; + for (other_mo = world.map_objs; other_mo != 0; other_mo = other_mo->next) + { + if (0 == other_mo->lifepoints || other_mo == mo) + { + continue; + } + if (yx_uint16_cmp(&target, &other_mo->pos)) + { + actor_hits_actor(mo, other_mo); + return; + } + } + uint8_t passable = is_passable(target); + if (passable) + { + set_object_position(mo, target); + } + if (mo == get_player()) + { + playerbonus_move(d, passable); + } +} + + + +extern void actor_drop(struct MapObj * mo) +{ + uint8_t owns_none = (NULL == mo->owns); + if (!owns_none) + { + uint8_t select = mo->arg; + struct MapObj * owned = mo->owns; + uint8_t i = 0; + for (; i != select; i++, owned = owned->next); + own_map_object(&world.map_objs, &mo->owns, owned->id); + } + if (mo == get_player()) + { + playerbonus_drop(owns_none); + } +} + + + +extern void actor_pick(struct MapObj * mo) +{ + struct MapObj * picked; + for (picked = world.map_objs; NULL != picked; picked = picked->next) + { + if (picked != mo && yx_uint16_cmp(&picked->pos, &mo->pos)) + { + break; + } + } + if (NULL != picked) + { + own_map_object(&mo->owns, &world.map_objs, picked->id); + set_object_position(picked, mo->pos); + } + if (mo == get_player()) + { + playerbonus_pick(NULL != picked); + } +} + + + +extern void actor_use(struct MapObj * mo) +{ + uint8_t wrong_object = 1; + uint8_t no_object = (NULL == mo->owns); + if (!no_object) + { + uint8_t select = mo->arg; + uint8_t i = 0; + struct MapObj * selected = mo->owns; + for (; i != select; i++, selected = selected->next); + struct MapObjDef * mod = get_map_object_def(selected->type); + if (!strcmp("MAGIC MEAT", mod->name)) + { + wrong_object = 0; + struct MapObj * next = selected->next; + free(selected); + if (0 < select) + { + select--; + selected = mo->owns; + for (i = 0; i != select; i++, selected = selected->next); + selected->next = next; + } + else + { + mo->owns = next; + } + mo->lifepoints++; + } + } + if (mo == get_player()) + { + playerbonus_use(no_object, wrong_object); + } +}