X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Fmap_object_actions.c;h=17d74d5825feebad5555a81820ae4a1c7a02914e;hb=c53b42dfc7e4de104f9189428dd5b9a0d431c00a;hp=0cbc1bf5f3e4b24c5827b2b916829f75dfb7d1a8;hpb=0255432b4e8d3a7b3aec71c4e43e7fb063c45833;p=plomrogue diff --git a/src/server/map_object_actions.c b/src/server/map_object_actions.c index 0cbc1bf..17d74d5 100644 --- a/src/server/map_object_actions.c +++ b/src/server/map_object_actions.c @@ -2,26 +2,19 @@ #include "map_object_actions.h" #include /* NULL */ -#include /* uint8_t, uint16_t, UINT8_MAx */ -#include /* sprintf(), ungetc() */ -#include /* free(), atoi() */ +#include /* uint8_t, uint16_t */ +#include /* sprintf() */ +#include /* free() */ #include /* strlen(), strcmp(), memcpy(), strncmp() */ -#include "../common/err_try_fgets.h" /* err_try_fgets(), err_line(), - * reset_err_try_fgets_counter() - */ -#include "../common/readwrite.h" /* textfile_sizes(), try_fopen(), try_fclose(), - * try_fgetc() - */ -#include "../common/rexit.h" /* exit_err(), exit_trouble() */ +#include "../common/rexit.h" /* exit_err() */ #include "../common/try_malloc.h" /* try_malloc() */ -#include "../common/yx_uint16.h" /* yx_uint16 struct */ -#include "cleanup.h" /* set_cleanup_flag() */ +#include "../common/yx_uint8.h" /* struct yx_uint8 */ #include "map_objects.h" /* structs MapObj, MapObjDef, get_player(), * set_object_position(), own_map_object(), * get_map_object_def() */ #include "map.h" /* is_passable() */ -#include "yx_uint16.h" /* mv_yx_in_dir(), yx_uint16_cmp() */ +#include "yx_uint8.h" /* mv_yx_in_dir(), yx_uint8_cmp() */ #include "world.h" /* global world */ @@ -29,10 +22,6 @@ /* Append "text" to game log, or a "." if "text" is the same as the last one. */ static void update_log(char * text); -/* If "name" fits "moa"->name, set "moa"->func to "func". */ -static uint8_t try_func_name(struct MapObjAct * moa, - char * name, void (* func) (struct MapObj *)); - /* One actor "wounds" another actor, decrementing his lifepoints and, if they * reach zero in the process, killing it. Generates appropriate log message. */ @@ -40,8 +29,10 @@ static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted); /* Bonus stuff to actor_*() to happen if actor==player. Mostly writing of log * messages; _pick and _drop also decrement world.inventory_sel by 1 if >0. + * (match_dir() is just a little helper to playerbonus_move().) */ static void playerbonus_wait(); +static uint8_t match_dir(char d, char ** dsc_d, char match, char * dsc_match); static void playerbonus_move(char d, uint8_t passable); static void playerbonus_drop(uint8_t owns_none); static void playerbonus_pick(uint8_t picked); @@ -75,7 +66,7 @@ static void update_log(char * text) } last_stop--; } - if ( (last_stop + 1) - last_nl == strlen(text) + if ( (last_stop + 1) - last_nl == (uint16_t) strlen(text) && 0 == strncmp(world.log + last_nl, text, strlen(text))) { text = "."; @@ -91,19 +82,6 @@ static void update_log(char * text) -static uint8_t try_func_name(struct MapObjAct * moa, - char * name, void (* func) (struct MapObj *)) -{ - if (0 == strcmp(moa->name, name)) - { - moa->func = func; - return 1; - } - return 0; -} - - - static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted) { struct MapObjDef * mod_hitter = get_map_object_def(hitter->type); @@ -135,10 +113,6 @@ static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted) return; } update_log(" It dies."); - if (player == hitter) - { - world.score = world.score + mod_hitted->lifepoints; - } } } @@ -151,20 +125,30 @@ static void playerbonus_wait() -static void playerbonus_move(char d, uint8_t passable) +static uint8_t match_dir(char d, char ** dsc_d, char match, char * dsc_match) { - char * dsc_dir = "north"; - if ('E' == d) - { - dsc_dir = "east" ; - } - else if ('S' == d) + if (d == match) { - dsc_dir = "south"; + * dsc_d = dsc_match; + return 1; } - else if ('W' == d) + return 0; +} + + + +static void playerbonus_move(char d, uint8_t passable) +{ + char * dsc_dir = "north"; + if ( match_dir(d, &dsc_dir, '6', "east") + || match_dir(d, &dsc_dir, '2', "south") + || match_dir(d, &dsc_dir, '4', "west") + || match_dir(d, &dsc_dir, '7', "north-west") + || match_dir(d, &dsc_dir, '9', "north-east") + || match_dir(d, &dsc_dir, '1', "south-west") + || match_dir(d, &dsc_dir, '3', "south-east")) { - dsc_dir = "west" ; + ; } char * dsc_move = "You move "; if (0 == passable) @@ -219,60 +203,6 @@ static void playerbonus_use(uint8_t no_object, uint8_t wrong_object) -extern void init_map_object_actions() -{ - char * f_name = "init_map_object_actions()"; - FILE * file = try_fopen(world.path_map_obj_acts, "r", f_name); - uint16_t linemax = textfile_sizes(file, NULL); - char line[linemax + 1]; - struct MapObjAct ** moa_ptr_ptr = &world.map_obj_acts; - char * context = "Failed reading map object actions config file. "; - char * err_toolarge = "Value is too large."; - char * err_uniq = "Declaration of ID already used."; - reset_err_try_fgets_counter(); - while (1) - { - int test_for_end = try_fgetc(file, f_name); - if (EOF == test_for_end || '\n' == test_for_end) - { - break; - } - exit_trouble(EOF == ungetc(test_for_end, file), f_name, "ungetc()"); - struct MapObjAct * moa = try_malloc(sizeof(struct MapObjAct), f_name); - err_try_fgets(line, linemax, file, context, "nfi"); - err_line(atoi(line) > UINT8_MAX, line, context, err_toolarge); - moa->id = atoi(line); - struct MapObjAct * moa_test = world.map_obj_acts; - for (; NULL != moa_test; moa_test = moa_test->next) - { - err_line(moa->id == moa_test->id, line, context, err_uniq); - } - err_try_fgets(line, linemax, file, context, "0nfi"); - err_line(atoi(line) > UINT8_MAX, line, context, err_toolarge); - moa->effort = atoi(line); - err_try_fgets(line, linemax, file, context, "0nf"); - line[strlen(line) - 1] = '\0'; - uint8_t len_name = strlen(line) + 1; - moa->name = try_malloc(len_name, f_name); - memcpy(moa->name, line, len_name); - if (!( try_func_name(moa, "move", actor_move) - || try_func_name(moa, "pick_up", actor_pick) - || try_func_name(moa, "drop", actor_drop) - || try_func_name(moa, "use", actor_use))) - { - moa->func = actor_wait; - } - moa->next = NULL; - * moa_ptr_ptr = moa; - moa_ptr_ptr = &moa->next; - err_try_fgets(line, linemax, file, context, "d"); - } - try_fclose(file, f_name); - set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS); -} - - - extern void free_map_object_actions(struct MapObjAct * moa) { if (NULL == moa) @@ -316,7 +246,7 @@ extern void actor_wait(struct MapObj * mo) extern void actor_move(struct MapObj * mo) { char d = mo->arg; - struct yx_uint16 target = mv_yx_in_dir(d, mo->pos); + struct yx_uint8 target = mv_yx_in_dir(d, mo->pos); struct MapObj * other_mo; for (other_mo = world.map_objs; other_mo != 0; other_mo = other_mo->next) { @@ -324,7 +254,7 @@ extern void actor_move(struct MapObj * mo) { continue; } - if (yx_uint16_cmp(&target, &other_mo->pos)) + if (yx_uint8_cmp(&target, &other_mo->pos)) { actor_hits_actor(mo, other_mo); return; @@ -368,7 +298,7 @@ extern void actor_pick(struct MapObj * mo) struct MapObj * mo_i; for (mo_i = world.map_objs; NULL != mo_i; mo_i = mo_i->next) { - if (mo_i != mo && yx_uint16_cmp(&mo_i->pos, &mo->pos)) + if (mo_i != mo && yx_uint8_cmp(&mo_i->pos, &mo->pos)) { picked = mo_i; } @@ -397,7 +327,7 @@ extern void actor_use(struct MapObj * mo) struct MapObj * selected = mo->owns; for (; i != select; i++, selected = selected->next); struct MapObjDef * mod = get_map_object_def(selected->type); - if (!strcmp("MAGIC MEAT", mod->name)) + if (mod->consumable) { wrong_object = 0; struct MapObj * next = selected->next; @@ -413,7 +343,7 @@ extern void actor_use(struct MapObj * mo) { mo->owns = next; } - mo->lifepoints++; + mo->lifepoints = mo->lifepoints + mod->consumable; } } if (mo == get_player())