X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Fmap_object_actions.h;h=7192cb4d97515a91ad806684ea496393c863ba1f;hb=273161a3d8956e98308a79169dcf7c70a89992fe;hp=8133e538451f00df7195b0bfafa222a126cee79a;hpb=6b1d36c9e673fd8f8595119080dca63a39ba483b;p=plomrogue
diff --git a/src/server/map_object_actions.h b/src/server/map_object_actions.h
index 8133e53..7192cb4 100644
--- a/src/server/map_object_actions.h
+++ b/src/server/map_object_actions.h
@@ -37,6 +37,7 @@ extern void actor_wait(struct MapObj * mo);
* (where noth-east is 'e', east 'd' etc.) Move either succeeds, or another
* actor is encountered and hit (which leads ot its lifepoint decreasing by one
* and eventually death), or the move fails due to an impassable target square.
+ * On success, update object's field of view map.
*/
extern void actor_move(struct MapObj * mo);