X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Fmap_object_actions.h;h=7192cb4d97515a91ad806684ea496393c863ba1f;hb=273161a3d8956e98308a79169dcf7c70a89992fe;hp=8133e538451f00df7195b0bfafa222a126cee79a;hpb=6b1d36c9e673fd8f8595119080dca63a39ba483b;p=plomrogue diff --git a/src/server/map_object_actions.h b/src/server/map_object_actions.h index 8133e53..7192cb4 100644 --- a/src/server/map_object_actions.h +++ b/src/server/map_object_actions.h @@ -37,6 +37,7 @@ extern void actor_wait(struct MapObj * mo); * (where noth-east is 'e', east 'd' etc.) Move either succeeds, or another * actor is encountered and hit (which leads ot its lifepoint decreasing by one * and eventually death), or the move fails due to an impassable target square. + * On success, update object's field of view map. */ extern void actor_move(struct MapObj * mo);