X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Fmap_object_actions.h;h=7192cb4d97515a91ad806684ea496393c863ba1f;hb=91b0bb33921c0990fbd07e15049e48643f26d7b2;hp=17c4b1e3b8c80daa2e72aae089c7e2e0ac265d7c;hpb=9591db5a35ff15c0950eb692625d297faefd0646;p=plomrogue diff --git a/src/server/map_object_actions.h b/src/server/map_object_actions.h index 17c4b1e..7192cb4 100644 --- a/src/server/map_object_actions.h +++ b/src/server/map_object_actions.h @@ -34,9 +34,10 @@ extern uint8_t get_moa_id_by_name(char * name); extern void actor_wait(struct MapObj * mo); /* Actor "mo" tries to move one step in direction described by char mo->arg - * (where east is '6', north '8') etc. Move either succeeds, or another actor is - * encountered and hit (which leads ot its lifepoint decreasing by one and - * eventually death), or the move fails due to an impassable target square. + * (where noth-east is 'e', east 'd' etc.) Move either succeeds, or another + * actor is encountered and hit (which leads ot its lifepoint decreasing by one + * and eventually death), or the move fails due to an impassable target square. + * On success, update object's field of view map. */ extern void actor_move(struct MapObj * mo);