X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Fmap_object_actions.h;h=7192cb4d97515a91ad806684ea496393c863ba1f;hb=91b0bb33921c0990fbd07e15049e48643f26d7b2;hp=17c4b1e3b8c80daa2e72aae089c7e2e0ac265d7c;hpb=9591db5a35ff15c0950eb692625d297faefd0646;p=plomrogue
diff --git a/src/server/map_object_actions.h b/src/server/map_object_actions.h
index 17c4b1e..7192cb4 100644
--- a/src/server/map_object_actions.h
+++ b/src/server/map_object_actions.h
@@ -34,9 +34,10 @@ extern uint8_t get_moa_id_by_name(char * name);
extern void actor_wait(struct MapObj * mo);
/* Actor "mo" tries to move one step in direction described by char mo->arg
- * (where east is '6', north '8') etc. Move either succeeds, or another actor is
- * encountered and hit (which leads ot its lifepoint decreasing by one and
- * eventually death), or the move fails due to an impassable target square.
+ * (where noth-east is 'e', east 'd' etc.) Move either succeeds, or another
+ * actor is encountered and hit (which leads ot its lifepoint decreasing by one
+ * and eventually death), or the move fails due to an impassable target square.
+ * On success, update object's field of view map.
*/
extern void actor_move(struct MapObj * mo);