X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=src%2Fserver%2Fthing_actions.c;h=bcf9e455f4d382d538633f75681f77b6d76d7b3d;hb=1cb57a35a3b3cc4ec8870531ca254a655c0bdda2;hp=e4e5276ad84ee27087ea42a8b1a15efda0f97d59;hpb=d92f16d5959fc846d3eaf669517eecb3969cda08;p=plomrogue diff --git a/src/server/thing_actions.c b/src/server/thing_actions.c index e4e5276..bcf9e45 100644 --- a/src/server/thing_actions.c +++ b/src/server/thing_actions.c @@ -5,12 +5,13 @@ #include /* uint8_t, uint16_t */ #include /* sprintf() */ #include /* free() */ -#include /* strlen(), strcmp(), memcpy(), strncmp() */ -#include "../common/rexit.h" /* exit_err() */ +#include /* strlen(), memcpy(), strncmp() */ +#include "../common/rexit.h" /* exit_trouble() */ #include "../common/try_malloc.h" /* try_malloc() */ #include "../common/yx_uint8.h" /* struct yx_uint8 */ #include "field_of_view.h" /* build_fov_map() */ -#include "things.h" /* structs Thing, ThingType, get_player(), own_thing(), +#include "hardcoded_strings.h" /* s */ +#include "things.h" /* Thing, ThingType, get_player(), own_thing(), * set_thing_position(), get_thing_type() */ #include "map.h" /* is_passable() */ @@ -19,7 +20,18 @@ -/* Append "text" to game log, or a "." if "text" is the same as the last one. */ +/* How many previous characters of the game log to keep on adding new text */ +#define MAX_BACKLOG_CHARS 3000 + + + +/* If "text" is equal "log"'s last line, return 1, else 0. */ +static uint8_t text_equals_log_end(char * log, char * text); + +/* Append "text" to game log shortened to MAX_BACKLOG_CHARS characters, or + * continuation period if "text" is the same as the (shortened) log's last line + * minus continuation periods. + */ static void update_log(char * text); /* One actor "wounds" another actor, decrementing his lifepoints and, if they @@ -40,42 +52,60 @@ static void playerbonus_use(uint8_t no_thing, uint8_t wrong_thing); +static uint8_t text_equals_log_end(char * log, char * text) +{ + uint16_t len_old = strlen(log); + uint16_t last_nl = len_old - 1; + while (last_nl != 0) + { + if ('\n' == log[last_nl]) + { + break; + } + last_nl--; + } + uint16_t last_stop = len_old - 1; + while (last_stop != 0) + { + if ('.' == log[last_stop] && '.' != log[last_stop - 1]) + { + break; + } + last_stop--; + } + if ( (last_stop + 1) - last_nl == (uint16_t) strlen(text) + && 0 == strncmp(log + last_nl, text, strlen(text))) + { + return 1; + } + return 0; +} + + + static void update_log(char * text) { - char * f_name = "update_log()"; uint16_t len_new = strlen(text); uint16_t len_old = 0; + uint16_t offset = 0; if (world.log) { len_old = strlen(world.log); - uint16_t last_nl = len_old - 1; - while (last_nl != 0) + if (len_old > MAX_BACKLOG_CHARS) { - if ('\n' == world.log[last_nl]) - { - break; - } - last_nl--; - } - uint16_t last_stop = len_old - 1; - while (last_stop != 0) - { - if ('.' == world.log[last_stop] && '.' != world.log[last_stop - 1]) - { - break; - } - last_stop--; + offset = len_old - MAX_BACKLOG_CHARS; + len_old = MAX_BACKLOG_CHARS; } - if ( (last_stop + 1) - last_nl == (uint16_t) strlen(text) - && 0 == strncmp(world.log + last_nl, text, strlen(text))) + if (text_equals_log_end(world.log + offset, text)) { text = "."; } } uint16_t len_whole = len_old + len_new + 1; - char * new_text = try_malloc(len_whole, f_name); - memcpy(new_text, world.log, len_old); - sprintf(new_text + len_old, "%s", text); + char * new_text = try_malloc(len_whole, __func__); + memcpy(new_text, world.log + offset, len_old); + int test = sprintf(new_text + len_old, "%s", text); + exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]); free(world.log); world.log = new_text; } @@ -100,9 +130,11 @@ static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted) msg3 = tt_hitted->name; } uint8_t len = 1 + strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2; - char msg[len]; - sprintf(msg, "\n%s %s %s.", msg1, msg2, msg3); + char * msg = try_malloc(len, __func__); + int test = sprintf(msg, "\n%s %s %s.", msg1, msg2, msg3); + exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]); update_log(msg); + free(msg); hitted->lifepoints--; if (0 == hitted->lifepoints) { @@ -153,9 +185,11 @@ static void playerbonus_move(char d, uint8_t passable) { dsc_move = "You fail to move "; } - char msg[strlen(dsc_move) + strlen (dsc_dir) + 3]; - sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + char * msg = try_malloc(strlen(dsc_move) + strlen (dsc_dir) + 3, __func__); + int test = sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]); update_log(msg); + free(msg); } @@ -201,36 +235,6 @@ static void playerbonus_use(uint8_t no_thing, uint8_t wrong_thing) -extern void free_thing_actions(struct ThingAction * ta) -{ - if (NULL == ta) - { - return; - } - free(ta->name); - free_thing_actions(ta->next); - free(ta); -} - - - -extern uint8_t get_thing_action_id_by_name(char * name) -{ - struct ThingAction * ta = world.thing_actions; - while (NULL != ta) - { - if (0 == strcmp(ta->name, name)) - { - break; - } - ta = ta->next; - } - exit_err(NULL == ta, "get_thing_action_id_by_name() did not find action."); - return ta->id; -} - - - extern void actor_wait(struct Thing * t) { if (t == get_player())