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Redo map system, add map visibility infrastructure.
authorChristian Heller <c.heller@plomlompom.de>
Sat, 12 Jan 2019 21:21:44 +0000 (22:21 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Sat, 12 Jan 2019 21:21:44 +0000 (22:21 +0100)
client.py
game_common.py
server.py
server_/game.py

index 0a25e4513bd0687b5731651b40de51bb585ec125..80cac96aab380849a29c4e54edb6cb5c5bc86579 100755 (executable)
--- a/client.py
+++ b/client.py
@@ -34,6 +34,10 @@ class Game(Commander):
         self.world.things = []
     cmd_NEW_TURN.argtypes = 'int:nonneg'
 
+    def cmd_VISIBLE_MAP_LINE(self, y, terrain_line):
+        self.world.map_.set_line(y, terrain_line)
+    cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string'
+
 
 class WidgetManager:
 
@@ -50,13 +54,13 @@ class WidgetManager:
         self.top = urwid.Filler(widget_pile, valign='top')
 
     def draw_map(self):
-        """Draw map view from .game.terrain_map, .game.things."""
+        """Draw map view from .game.map_.terrain, .game.things."""
         map_lines = []
-        map_size = len(self.game.world.terrain_map)
+        map_size = len(self.game.world.map_.terrain)
         start_cut = 0
         while start_cut < map_size:
-            limit = start_cut + self.game.world.map_size[1]
-            map_lines += [self.game.world.terrain_map[start_cut:limit]]
+            limit = start_cut + self.game.world.map_.size[1]
+            map_lines += [self.game.world.map_.terrain[start_cut:limit]]
             start_cut = limit
         for t in self.game.world.things:
             line_as_list = list(map_lines[t.position[0]])
index 0598dfa77e61f715c224a84f7cedaaedb158664b..689398ddbce3cd85f93e7bcee5cbd1d2ce9e8c0a 100644 (file)
@@ -1,31 +1,38 @@
 from parser import ArgError
 
 
-class World:
+class Map:
 
-    def __init__(self):
-        self.turn = 0
-        self.map_size = (0, 0)
-        self.terrain_map = ''
-        self.things = []
-        self.Thing = Thing  # child classes may use an extended Thing class here
+    def __init__(self, size=(0, 0), terrain=''):
+        self.size = size
+        self.terrain = terrain
 
-    def set_map_size(self, yx):
-        y, x = yx
-        self.map_size = (y, x)
-        self.terrain_map = ''
-        for y in range(self.map_size[0]):
-            self.terrain_map += '?' * self.map_size[1]
-
-    def set_map_line(self, y, line):
-        width_map = self.map_size[1]
-        if y >= self.map_size[0]:
+    def set_line(self, y, line):
+        height_map = self.size[0]
+        width_map = self.size[1]
+        if y >= height_map:
             raise ArgError('too large row number %s' % y)
         width_line = len(line)
         if width_line > width_map:
             raise ArgError('too large map line width %s' % width_line)
-        self.terrain_map = self.terrain_map[:y * width_map] + line + \
-                           self.terrain_map[(y + 1) * width_map:]
+        self.terrain = self.terrain[:y * width_map] + line +\
+                       self.terrain[(y + 1) * width_map:]
+
+    def set_size(self, yx):
+        y, x = yx
+        self.size = (y, x)
+        self.terrain = ''
+        for y in range(self.size[0]):
+            self.terrain += '?' * self.size[1]
+
+
+class World:
+
+    def __init__(self):
+        self.turn = 0
+        self.map_ = Map()
+        self.things = []
+        self.Thing = Thing  # child classes may use an extended Thing class here
 
     def get_thing(self, id_):
         for thing in self.things:
@@ -49,13 +56,9 @@ class Commander:
 
     def cmd_MAP_SIZE(self, yx):
         """Set self.map_size to yx, redraw self.terrain_map as '?' cells."""
-        self.world.set_map_size(yx)
+        self.world.map_.set_size(yx)
     cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg'
 
-    def cmd_TERRAIN_LINE(self, y, terrain_line):
-        self.world.set_map_line(y, terrain_line)
-    cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
-
     def cmd_THING_TYPE(self, i, type_):
         t = self.world.get_thing(i)
         t.type_ = type_
index c398930a99d76a32258fac2748995d43ec214d8e..c5fbff4a18ef45fd22fc526d15999be4af79c809 100755 (executable)
--- a/server.py
+++ b/server.py
@@ -159,11 +159,10 @@ class CommandHandler(game_common.Commander, server_.game.Commander):
             return ''.join(quoted)
 
         self.send('NEW_TURN ' + str(self.world.turn))
-        self.send('MAP_SIZE ' + stringify_yx(self.world.map_size))
-        for y in range(self.world.map_size[0]):
-            width = self.world.map_size[1]
-            terrain_line = self.world.terrain_map[y * width:(y + 1) * width]
-            self.send('TERRAIN_LINE %5s %s' % (y, quoted(terrain_line)))
+        self.send('MAP_SIZE ' + stringify_yx(self.world.map_.size))
+        visible_map = self.world.get_player().get_visible_map()
+        for y in range(self.world.map_.size[0]):
+            self.send('VISIBLE_MAP_LINE %5s %s' % (y, visible_map.get_line(y)))
         for thing in self.world.things:
             self.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
             self.send('THING_POS %s %s' % (thing.id_,
index af6c97030c1096395f742e71daae002ae5987186..4f31dc1fb5ff397665fa3b71143f4961d92085cb 100644 (file)
@@ -19,11 +19,19 @@ def move_pos(direction, pos_yx):
         pos_yx[1] -= 1
 
 
+class Map(game_common.Map):
+
+    def get_line(self, y):
+        width = self.size[1]
+        return self.terrain[y * width:(y + 1) * width]
+
+
 class World(game_common.World):
 
     def __init__(self):
         super().__init__()
         self.Thing = Thing  # use local Thing class instead of game_common's
+        self.map_ = Map()  # use extended child class
         self.player_id = 0
 
     def proceed_to_next_player_turn(self):
@@ -72,11 +80,11 @@ class Task:
             test_pos = self.thing.position[:]
             move_pos(direction, test_pos)
             if test_pos[0] < 0 or test_pos[1] < 0 or \
-               test_pos[0] >= self.thing.world.map_size[0] or \
-               test_pos[1] >= self.thing.world.map_size[1]:
+               test_pos[0] >= self.thing.world.map_.size[0] or \
+               test_pos[1] >= self.thing.world.map_.size[1]:
                 raise GameError('would move outside map bounds')
-            pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1]
-            map_tile = self.thing.world.terrain_map[pos_i]
+            pos_i = test_pos[0] * self.thing.world.map_.size[1] + test_pos[1]
+            map_tile = self.thing.world.map_.terrain[pos_i]
             if map_tile != '.':
                 raise GameError('would move into illegal terrain')
             for t in self.thing.world.things:
@@ -136,6 +144,9 @@ class Thing(game_common.Thing):
         if is_AI and self.task is None:
             self.decide_task()
 
+    def get_visible_map(self):
+        return Map(self.world.map_.size, self.world.map_.terrain)
+
 
 class Commander():
 
@@ -166,3 +177,7 @@ class Commander():
         """Send msg to all clients."""
         self.send(msg)
     cmd_ALL.argtypes = 'string'
+
+    def cmd_TERRAIN_LINE(self, y, terrain_line):
+        self.world.map_.set_line(y, terrain_line)
+    cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'