If t is the player avatar, only blank its fovmap, so that the client may
still display memory data. On non-player things, erase fovmap and memory.
+ Dying actors drop all their things.
"""
# # 7DRL: also decrements God's mood; deaths heavily so
# # 7DRL: return 1 if death, else 0
t["T_LIFEPOINTS"] -= 1
world_db["GOD_MOOD"] -= 1 # #
if 0 == t["T_LIFEPOINTS"]:
+ for id in t["T_CARRIES"]:
+ t["T_CARRIES"].remove(id)
+ world_db["Things"][id]["T_POSY"] = t["T_POSY"]
+ world_db["Things"][id]["T_POSX"] = t["T_POSX"]
sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
world_db["GOD_MOOD"] -= sadness # #
t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]