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More helpfulness on how to start over in a new game world.
[plomrogue]
/
roguelike-server
2015-03-12
Christian Heller
More helpfulness on how to start over in a new game...
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2015-03-12
Christian Heller
Document "wait" action in log help and README.
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2015-03-12
Christian Heller
Add log_help(), short usage info sent to log on server...
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2015-03-12
Christian Heller
Remove debugging code.
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2015-03-12
Christian Heller
7DRL: Move altar positioning from server command to...
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2015-03-12
Christian Heller
7DRL: Add endgame.
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2015-03-12
Christian Heller
turn_over(): hunger() before Thing action, so no suicid...
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2015-03-11
Christian Heller
7DRL: Add '_' altar symbol to map, declare it walkable.
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2015-03-11
Christian Heller
7DRL: Add ALTAR positioning command / init.
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2015-03-11
Christian Heller
Improve input validation in command_worldactive().
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2015-03-11
Christian Heller
Fix bug in thingproliferation() (using "." instead...
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2015-03-11
Christian Heller
7DRL: Add vegetation-friendly land, make plant spread...
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2015-03-11
Christian Heller
Handle cases where game / server starts on dead player.
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2015-03-11
Christian Heller
7DRL: Declare ':' map cells open / passable / proliferable.
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2015-03-11
Christian Heller
Rename remake_map() to make_map().
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2015-03-11
Christian Heller
Fix map invalidation in command_maplength().
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2015-03-11
Christian Heller
Save world map in savefile, generate only on MAKE_WORLD...
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2015-03-11
Christian Heller
Output message about inability to set world active.
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2015-03-11
Christian Heller
Add comment about last commit's feature.
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2015-03-11
Christian Heller
Ignore lowercase-starting (= player) commands when...
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2015-03-11
Christian Heller
Fix buggy map existence test in command_worldactive().
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2015-03-11
Christian Heller
Re-insert map existence check in command_worldactive().
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2015-03-11
Christian Heller
Don't save non-active world.
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2015-03-11
Christian Heller
Simplify and optimizing Thing proliferation rules.
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2015-03-11
Christian Heller
Minor optimization in update_map_memory().
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2015-03-10
Christian Heller
7DRL: Non-players picking up player-dropped consumables...
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2015-03-10
Christian Heller
Let actor_pick_up pick up most nutritious Thing as...
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2015-03-10
Christian Heller
Fix bug in dying actor dropping Things: Unset "carried...
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2015-03-10
Christian Heller
Let dying actors drop their things.
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2015-03-10
Christian Heller
7DRL: Let GOD_FAVOR in-/decrements be affected by GOD_MOOD.
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2015-03-10
Christian Heller
Let death/killing of creatures affect God's mood and...
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2015-03-10
Christian Heller
Fix replay mode overwriting save file on quit.
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2015-03-10
Christian Heller
7DRL: Wounding (worse: killing) other creatures lowers...
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2015-03-10
Christian Heller
Fix another string building bug in actor_move().
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2015-03-10
Christian Heller
7DRL: De-/increment God's mood with lifepoints, and...
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2015-03-10
Christian Heller
Fix another actor_move string building bug.
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2015-03-10
Christian Heller
Fix KeyError bug in actor_move.
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2015-03-10
Christian Heller
Add ThingType-dependent limit on storage room in inventory.
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2015-03-10
Christian Heller
Finish the aforementioned removal of log messages.
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2015-03-10
Christian Heller
Remove log messages about actions the player is not...
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2015-03-10
Christian Heller
Serve: Minor stylistic/cosmetic improvemenets to update...
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2015-03-10
Christian Heller
More informative outsourcing notes.
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2015-03-10
Christian Heller
Remove unused variable.
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2015-03-10
Christian Heller
Fix typo in comment.
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2015-03-10
Christian Heller
Fix client-server communication bug that made read_queu...
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2015-03-10
Christian Heller
Fix syntax bug.
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2015-03-10
Christian Heller
Apply PEP8.
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2015-03-10
Christian Heller
Document all outsourcings from Python to C.
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2015-03-10
Christian Heller
Further server optimization by outsourcing to libplomrogue.
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2015-03-10
Christian Heller
Undo debugging refactoring.
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2015-03-10
Christian Heller
7DRL: Add GOD_MOOD, GOD_FAVOR properties with no use...
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2015-03-09
Christian Heller
Update/improve tests for lack of compiled files to...
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2015-03-09
Christian Heller
Remove C variant of server, redefine build system to...
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