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Use hex map.
[plomrogue2-experiments]
/
server_
/
game.py
2019-01-17
Christian Heller
Use hex map.
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2019-01-16
Christian Heller
Improve Map class.
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2019-01-16
Christian Heller
Improve Map class design.
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2019-01-16
Christian Heller
Improve Map class design.
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2019-01-16
Christian Heller
Abstract away all map geometry stuff into Map class.
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2019-01-15
Christian Heller
Class renaming.
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2019-01-15
Christian Heller
Refactor.
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2019-01-15
Christian Heller
Minor code rearrangements.
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2019-01-15
Christian Heller
Refactor.
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2019-01-15
Christian Heller
Refactor.
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2019-01-14
Christian Heller
Ignore success messages, properly quote messages.
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2019-01-14
Christian Heller
Hide objects outside of visible map.
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2019-01-12
Christian Heller
Improve invisibility depiction.
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2019-01-12
Christian Heller
Add more interesting map visibility.
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2019-01-12
Christian Heller
Redo map system, add map visibility infrastructure.
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2019-01-10
Christian Heller
Refactor.
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2019-01-10
Christian Heller
Replace GET_TURN with more useful GET_GAMESTATE.
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2019-01-10
Christian Heller
Avoid Thing collisions.
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2019-01-06
Christian Heller
Give feedback on aborted tasks.
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2019-01-06
Christian Heller
Keep checking tasks are possible during proceeding.
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2019-01-06
Christian Heller
Refactor.
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2018-12-12
Christian Heller
Fix faulty assumption about position of player in world...
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2018-12-12
Christian Heller
Refactor.
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2018-12-11
Christian Heller
Refactor.
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2018-12-11
Christian Heller
Move hardcoding of world data to init process.
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2018-12-11
Christian Heller
Refactor, add game file handling, replace TERRAIN with...
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2018-12-03
Christian Heller
Refactor.
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