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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue]
/
src
/
map.h
2013-12-01
Christian Heller
Some refactoring in map library.
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2013-11-18
Christian Heller
Each map object action now take different numbers of...
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2013-11-09
Christian Heller
More consistent code styling whitespace rules.
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2013-11-06
Christian Heller
Strongly simplified / standardized user action interfaces.
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2013-11-02
Christian Heller
Made single World struct a global variable, fitted...
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2013-10-21
Christian Heller
Overhauled large parts of window system to universalize...
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2013-09-26
Christian Heller
The player is now a map object like any other. All...
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2013-07-25
Christian Heller
Corrected map generation algorithm description.
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2013-07-25
Christian Heller
Improved comment precision.
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2013-07-25
Christian Heller
Applied new style and documentation requirements to...
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2013-07-10
Christian Heller
Addendum to previous commit: Added files mentioned...
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