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Save game to a temp file first before overwriting old savefile.
[plomrogue]
/
src
/
map_objects.c
2013-08-15
Christian Heller
Use "uint8_t" instead of "unsigned char".
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2013-08-15
Christian Heller
Renamed all "fail" variables to "err", to reduce line...
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2013-08-14
Christian Heller
Built error checking into file reading/writing routines...
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2013-08-06
Christian Heller
Simplified interface of (build/read/write)_map_objects...
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2013-07-30
Christian Heller
Minor formatting improvements.
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2013-07-25
Christian Heller
Applied new style and documentation rules to the "windo...
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2013-07-23
Christian Heller
More documentation and re-styling of code according...
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2013-07-19
Christian Heller
Replaced dummy function by just passing NULL and checki...
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2013-07-19
Christian Heller
Moved initialization of map object definitions from...
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2013-07-18
Christian Heller
Emptied map_objects library of stuff that fits better...
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2013-07-18
Christian Heller
Support different kinds of monsters and items defined...
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2013-07-10
Christian Heller
Renamed "objects_on_map" library to "map_objects".
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