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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue]
/
src
/
rexit.c
2013-11-25
Christian Heller
Some code-stylistic improvements to rexit library;...
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2013-11-24
Christian Heller
Minor code-stylistic and comment improvements mostly...
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2013-11-23
Christian Heller
Slightly shortened and simplified windows library code.
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2013-11-18
Christian Heller
Each map object action now take different numbers of...
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2013-11-09
Christian Heller
Reduced code complexity by stronger integrating windows...
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2013-11-02
Christian Heller
Made single World struct a global variable, fitted...
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2013-09-23
Christian Heller
Re-wrote map object system to use same structs for...
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2013-09-19
Christian Heller
Unified (and heavily re-factored) (un-)loading/saving...
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2013-09-15
Christian Heller
Strongly overhauled keybinding managemment. Window...
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2013-09-13
Christian Heller
Made keybindings array into linked list; on the way...
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2013-09-01
Christian Heller
Heavily re-structured initialization of windows and...
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2013-08-31
Christian Heller
Moved freeing of winmeta into windows library.
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2013-08-31
Christian Heller
Improved windows cleaning up: free win_meta, ncurses...
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2013-08-31
Christian Heller
While adding cleaning up / freeing of map objects,...
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2013-08-30
Christian Heller
At clean-up, free memory of map object definitions...
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2013-08-30
Christian Heller
Moved allocation and freeing of Win structs into window...
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2013-08-30
Christian Heller
Cleaned up memory allocation by Win initialization.
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2013-08-29
Christian Heller
Clean up memory allocated for Win structs.
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2013-08-29
Christian Heller
Commands are now to be managed by a Command DB, not...
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2013-08-26
Christian Heller
exit_err() now also prints the internal error code.
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2013-08-25
Christian Heller
Only make exit_err() output errno message if errno...
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2013-08-25
Christian Heller
Improved error message phrasings.
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2013-08-25
Christian Heller
Removed debugging code corrupting last commit.
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2013-08-25
Christian Heller
err_exit() now prints errno message, too.
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2013-08-24
Christian Heller
Added generic default error message to exit_err().
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2013-08-21
Christian Heller
Added newline to end of error messages.
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2013-08-15
Christian Heller
Use "uint8_t" instead of "unsigned char".
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2013-08-15
Christian Heller
Renamed all "fail" variables to "err", to reduce line...
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2013-08-14
Christian Heller
Move checking for error results into exit_err(), out...
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2013-08-14
Christian Heller
Made game exiting and cleaning up more flexible. Provid...
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