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Server: Minor refactoring of get_dir_to_nearest_target().
[plomrogue]
/
src
/
server
/
ai.c
2015-02-01
Christian Heller
Server: Minor refactoring of get_dir_to_nearest_target().
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2015-01-30
Christian Heller
Server/AI: Explore map for (long-time) unexplored cells.
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2014-10-09
Christian Heller
Server/AI: Correct variable name.
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2014-10-09
Christian Heller
License everything (GPL).
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2014-08-17
Christian Heller
Remove redundant uses of NULL.
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2014-08-17
Christian Heller
Server: Add inanimate things to map memory, integrate...
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2014-08-16
Christian Heller
Server: Minor code-stylistic corrections.
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2014-08-16
Christian Heller
Server/AI: Search for consumables if no urgent enemy...
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2014-08-16
Christian Heller
Server/AI: Fix bug in standing-on-consumable test.
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2014-08-16
Christian Heller
Server/AI: Pick up consumable if standing on it and...
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2014-08-16
Christian Heller
Server/AI: Consume nutritious items if no enemies are...
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2014-08-16
Christian Heller
Server/AI: Check for visibility of enemies before build...
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2014-08-13
Christian Heller
Server: Minor field of view code simplifications.
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2014-08-03
Christian Heller
Server: Ensure that AI does not move towards enemies...
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2014-08-03
Christian Heller
Server: Improve comment description on dijkstra_map().
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2014-08-02
Christian Heller
Add auto-mapping / map memory.
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2014-08-01
Christian Heller
Server: Minor optimization of pathfinding algorithm.
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2014-07-29
Christian Heller
Server: Remove superfluous empty line in code.
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2014-07-29
Christian Heller
Server: Make actors enemy-pathfinding travel around...
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2014-07-23
Christian Heller
Use not f_name variable but __func__, standardize funct...
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2014-07-09
Christian Heller
Server: Start hardcoded_strings s's enum names with...
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2014-07-07
Christian Heller
Server: Fix bug of ai module's dijkstra_map() hanging...
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2014-07-04
Christian Heller
Load last world state from save file, not from re-stepp...
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2014-06-20
Christian Heller
Server: Internally, rename "map object" stuff to "thing...
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2014-05-14
Christian Heller
Maps are always squares, therefore define only their...
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2014-05-14
Christian Heller
Server: Force FOV on every actor, but update it on...
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2014-05-13
Christian Heller
Server: Add ENEMY_FOV option (default: off) to force...
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2014-04-16
Christian Heller
Make grids hexagonal, remove all diagonal movement...
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2014-03-26
Christian Heller
Server: Eliminate major stack space waste offender...
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2014-02-05
Christian Heller
Eliminated some potential problems for alternative...
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2014-02-05
Christian Heller
Added diagonal movement, with a 1.4 penalty.
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2014-01-31
Christian Heller
Fixed typo in comment.
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2014-01-31
Christian Heller
Some cosmetic code re-formatting.
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2014-01-31
Christian Heller
Heavily improved enemy path-finding. Also corrected...
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2014-01-21
Christian Heller
MAJOR re-write. Split plomrogue into a server and a...
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